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1 – 60 of 234 cards where the text includes “player” and the text includes “lose” and the text includes “life” and the colors is B

Absorb Vis {6}{B}

Sorcery

Target player loses 4 life and you gain 4 life.

Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Accursed Witch {3}{B}

Creature — Human Shaman

Spells your opponents cast that target Accursed Witch cost {1} less to cast.

When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.

4/2
Infectious Curse

Enchantment — Aura Curse

Enchant player

Spells you cast that target enchanted player cost {1} less to cast.

At the beginning of enchanted player’s upkeep, that player loses 1 life and you gain 1 life.

Acolyte of Xathrid {B}

Creature — Human Cleric

{1}{B}, {T}: Target player loses 1 life.

0/1
Agate-Blade Assassin {1}{B}

Creature — Lizard Assassin

Whenever Agate-Blade Assassin attacks, defending player loses 1 life and you gain 1 life.

1/3
Archfiend of Despair {6}{B}{B}

Creature — Demon

Flying

Your opponents can’t gain life.

At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)

6/6
Asylum Visitor {1}{B}

Creature — Vampire Wizard

At the beginning of each player’s upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

3/1
Atrocious Experiment {2}{B}

Sorcery

Target player mills two cards, draws two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)

Bad Deal {4}{B}{B}

Sorcery

You draw two cards and each opponent discards two cards. Each player loses 2 life.

Bandit's Talent {1}{B}

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Bandit’s Talent enters, each opponent discards two cards unless they discard a nonland card.

{B}: Level 2

At the beginning of each opponent’s upkeep, if that player has one or fewer cards in hand, they lose 2 life.

{3}{B}: Level 3

At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.

Barbed Servitor {3}{B}

Artifact Creature — Construct

Indestructible

When Barbed Servitor enters, suspect it. (It has menace and can’t block.)

Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life.

Whenever Barbed Servitor is dealt damage, target opponent loses that much life.

1/1
Bellowing Mauler {4}{B}

Creature — Ogre Warrior

At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature.

4/6
Bile Urchin {B}

Creature — Spirit

Sacrifice Bile Urchin: Target player loses 1 life.

1/1
Bleak Coven Vampires {3}{B}{B}

Creature — Vampire Warrior

Metalcraft — When Bleak Coven Vampires enters, if you control three or more artifacts, target player loses 4 life and you gain 4 life.

4/3
Blightspeaker {1}{B}

Creature — Human Rebel Cleric

{T}: Target player loses 1 life.

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

1/1
Blitzwing, Cruel Tormentor {5}{B}

Legendary Artifact Creature — Robot

More Than Meets the Eye {3}{B} (You may cast this card converted for {3}{B}.)

At the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert Blitzwing.

6/5
Blitzwing, Adaptive Assailant

Legendary Artifact — Vehicle

Living metal (During your turn, this Vehicle is also a creature.)

At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn.

Whenever Blitzwing deals combat damage to a player, convert it.

3/5
Blood Artist {1}{B}

Creature — Vampire

Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life.

0/1
Bloodchief Ascension {B}

Enchantment

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent’s graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Blood-Chin Fanatic {1}{B}{B}

Creature — Orc Warrior

{1}{B}, Sacrifice another Warrior creature: Target player loses X life and you gain X life, where X is the sacrificed creature’s power.

3/3
Bloodgift Demon {3}{B}{B}

Creature — Demon

Flying

At the beginning of your upkeep, target player draws a card and loses 1 life.

5/4
Bloodhunter Bat {3}{B}

Creature — Bat

Flying

When Bloodhunter Bat enters, target player loses 2 life and you gain 2 life.

2/2
Blood Pact {2}{B}

Instant

Target player draws two cards and loses 2 life.

Bloodrite Invoker {2}{B}

Creature — Vampire Shaman

{8}: Target player loses 3 life and you gain 3 life.

3/1
Blood Seeker {1}{B}

Creature — Vampire Shaman

Whenever a creature an opponent controls enters, you may have that player lose 1 life.

1/1
Blood-Toll Harpy {2}{B}

Creature — Harpy

Flying

When Blood-Toll Harpy enters, each player loses 1 life.

2/1
Bond of Agony {X}{B}

Sorcery

As an additional cost to cast this spell, pay X life.

Each other player loses X life.

Braids, Arisen Nightmare {1}{B}{B}

Legendary Creature — Nightmare

At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent that shares a card type with it. For each opponent who doesn’t, that player loses 2 life and you draw a card.

3/3
Brutal Hordechief {3}{B}

Creature — Orc Warrior

Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.

{3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block.

3/3
Burakos, Party Leader {3}{B}

Legendary Creature — Orc

Burakos, Party Leader is also a Cleric, Rogue, Warrior, and Wizard.

Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party.

Choose a Background (You can have a Background as a second commander.)

2/4
Burden of Greed {3}{B}

Instant

Target player loses 1 life for each tapped artifact they control.

Cabal Archon {2}{B}

Creature — Human Cleric

{B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.

2/2
Cackling Imp {2}{B}{B}

Creature — Imp

Flying

{T}: Target player loses 1 life.

2/2
Calculating Lich {4}{B}{B}

Creature — Zombie Wizard

Menace

Whenever a creature attacks one of your opponents, that player loses 1 life.

5/5
Callous Bloodmage {2}{B}

Creature — Vampire Warlock

When Callous Bloodmage enters, choose one —

• Create a 1/1 black and green Pest creature token with “When this creature dies, you gain 1 life.”

• You draw a card and you lose 1 life.

• Exile target player’s graveyard.

2/1
Caress of Phyrexia {3}{B}{B}

Sorcery

Target player draws three cards, loses 3 life, and gets three poison counters.

Carrion Locust {2}{B}

Creature — Insect Horror

Flying

When Carrion Locust enters, exile target card from an opponent’s graveyard. If it was a creature card, that player loses 1 life.

2/1
Caustic Hound {5}{B}

Creature — Phyrexian Dog

When Caustic Hound dies, each player loses 4 life.

4/4
Caustic Tar {4}{B}{B}

Enchantment — Aura

Enchant land

Enchanted land has “{T}: Target player loses 3 life.”

Choice of Damnations {5}{B}

Sorcery — Arcane

Target opponent chooses a number. You may have that player lose that much life. If you don’t, that player sacrifices all but that many permanents.

Circle of Affliction {1}{B}

Enchantment

As Circle of Affliction enters, choose a color.

Whenever a source of the chosen color deals damage to you, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.

Claim of Erebos {1}{B}

Enchantment — Aura

Enchant creature

Enchanted creature has “{1}{B}, {T}: Target player loses 2 life.”

Collective Brutality {1}{B}

Sorcery

Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.

• Target creature gets -2/-2 until end of turn.

• Target opponent loses 2 life and you gain 2 life.

Corpse Augur {3}{B}

Creature — Zombie Wizard

When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player’s graveyard.

4/2
Creeping Dread {3}{B}

Enchantment

At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.)

Cruel Reality {5}{B}{B}

Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player’s upkeep, that player sacrifices a creature or planeswalker. If the player can’t, they lose 5 life.

Crushing Disappointment {3}{B}

Instant

Each player loses 2 life. You draw two cards.

Curse of Fool's Wisdom {4}{B}{B}

Enchantment — Aura Curse

Enchant player

Whenever enchanted player draws a card, they lose 2 life and you gain 2 life.

Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Curse of Leeches {2}{B}

Enchantment — Aura Curse

Enchant player

As this permanent transforms into Curse of Leeches, attach it to a player.

At the beginning of enchanted player’s upkeep, they lose 1 life and you gain 1 life.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Leeching Lurker

Creature — Leech Horror

Lifelink

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4/4
Curse of Vengeance {B}

Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance.

When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.

Curse of Wizardry {2}{B}{B}

Enchantment

As Curse of Wizardry enters, choose a color.

Whenever a player casts a spell of the chosen color, that player loses 1 life.

Dalek Drone {3}{B}{B}

Artifact Creature — Dalek

Flying, menace

Exterminate! — When Dalek Drone enters, destroy target creature an opponent controls. That player loses 3 life.

3/3
Damnable Pact {X}{B}{B}

Sorcery

Target player draws X cards and loses X life.

Dark Suspicions {2}{B}{B}

Enchantment

At the beginning of each opponent’s upkeep, that player loses X life, where X is the number of cards in that player’s hand minus the number of cards in your hand.

Davriel's Shadowfugue {3}{B}

Sorcery

Target player discards two cards and loses 2 life.

Deadly Tempest {4}{B}{B}

Sorcery

Destroy all creatures. Each player loses life equal to the number of creatures they controlled that were destroyed this way.

Death Cloud {X}{B}{B}{B}

Sorcery

Each player loses X life, discards X cards, sacrifices X creatures, then sacrifices X lands.

Death Cultist {B}

Creature — Human Wizard

Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.

1/1
Deathcurse Ogre {5}{B}

Creature — Ogre Warrior

When Deathcurse Ogre dies, each player loses 3 life.

3/3
Death of a Thousand Stings {4}{B}

Instant — Arcane

Target player loses 1 life and you gain 1 life.

At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.

Demonic Covenant {4}{B}{B}

Kindred Enchantment — Demon

Whenever one or more Demons you control attack a player, you draw a card and lose 1 life.

At the beginning of your end step, create a 5/5 black Demon creature token with flying, then mill two cards. If two cards that share all their card types were milled this way, sacrifice Demonic Covenant.

Devouring Greed {2}{B}{B}

Sorcery — Arcane

As an additional cost to cast this spell, you may sacrifice any number of Spirits.

Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.

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