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1 – 60 of 183 cards where the color identity ≤ GRU and the card types include “creature” and the text includes “enters the battlefield” and the text includes “creature token”

A-Elderleaf Mentor {2}{G}

Creature — Elf Warrior

When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token.

2/2
Aether Channeler {2}{U}

Creature — Human Wizard

When Aether Channeler enters the battlefield, choose one —

• Create a 1/1 white Bird creature token with flying.

• Return another target nonland permanent to its owner’s hand.

• Draw a card.

2/1
Aether Chaser {1}{R}

Creature — Human Artificer

First strike

When Aether Chaser enters the battlefield, you get {E}{E} (two energy counters).

Whenever Aether Chaser attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.

2/1
Aether Herder {3}{G}

Creature — Elf Artificer Druid

When Aether Herder enters the battlefield, you get {E}{E} (two energy counters).

Whenever Aether Herder attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.

3/3
Aether Swooper {1}{U}

Creature — Vedalken Artificer

Flying

When Aether Swooper enters the battlefield, you get {E}{E} (two energy counters).

Whenever Aether Swooper attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.

1/2
A-Exhibition Magician {2}{R}

Creature — Human Wizard

When Exhibition Magician enters the battlefield, choose one —

• Create a 1/1 green and white Citizen creature token.

• Create a Treasure token.

2/2
A-Falcon Abomination {2}{U}

Creature — Zombie Bird

Flash

Flying

When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can’t block. When it attacks, sacrifice it at end of combat.)

2/2
Akoum Stonewaker {1}{R}

Creature — Human Shaman

Landfall — Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.

2/1
Akroan Horse {4}

Artifact Creature — Horse

Defender

When Akroan Horse enters the battlefield, an opponent gains control of it.

At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.

0/4
Alirios, Enraptured {2}{U}

Legendary Creature — Human

Alirios, Enraptured enters the battlefield tapped.

Alirios doesn’t untap during your untap step if you control a Reflection.

When Alirios enters the battlefield, create a 3/2 blue Reflection creature token.

2/3
Ambassador Oak {3}{G}

Creature — Treefolk Warrior

When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.

3/3
Amphin Mutineer {3}{U}

Creature — Salamander Pirate

When Amphin Mutineer enters the battlefield, exile up to one target non-Salamander creature. That creature’s controller creates a 4/3 blue Salamander Warrior creature token.

Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

3/3
A-Phylath, World Sculptor {4}{R}{G}

Legendary Creature — Elemental

Trample

When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control.

Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control. It gains trample until end of turn.

5/5
Architect of the Untamed {2}{G}

Creature — Elf Artificer Druid

Landfall — Whenever a land enters the battlefield under your control, you get {E} (an energy counter).

Pay {E}{E}{E}{E}{E}{E}{E}{E}: Create a 6/6 colorless Beast artifact creature token.

2/3
Ardoz, Cobbler of War {1}{R}

Legendary Creature — Goblin Shaman

Haste

Whenever Ardoz, Cobbler of War or another creature enters the battlefield under your control, that creature gets +2/+0 until end of turn.

{3}{R}: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.

1/1
A-Rulik Mons, Warren Chief {1}{R}{G}{G}

Legendary Creature — Goblin

Menace (This creature can’t be blocked except by two or more creatures.)

Whenever Rulik Mons, Warren Chief enters the battlefield or attacks, look at the top card of your library. If it’s a land card, you may put it onto the battlefield tapped. If you didn’t put a card onto the battlefield this way, create a 1/1 red Goblin creature token.

4/4
Aspiring Aeronaut {3}{U}

Creature — Human Artificer

Flying (This creature can’t be blocked except by creatures with flying or reach.)

When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

1/2
Avenger of Zendikar {5}{G}{G}

Creature — Elemental

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.

Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

5/5
Aviation Pioneer {2}{U}

Creature — Human Artificer

When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

1/2
Baru, Fist of Krosa {3}{G}{G}

Legendary Creature — Human Druid

Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn.

Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.

4/4
Bear's Companion {2}{G}{U}{R}

Creature — Human Warrior

When Bear’s Companion enters the battlefield, create a 4/4 green Bear creature token.

2/2
Beetleback Chief {2}{R}{R}

Creature — Goblin Warrior

When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.

2/2
Benthicore {6}{U}

Creature — Elemental

When Benthicore enters the battlefield, create two 1/1 blue Merfolk Wizard creature tokens.

Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can’t be the target of spells or abilities.)

5/5
Biogenic Ooze {3}{G}{G}

Creature — Ooze

When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token.

At the beginning of your end step, put a +1/+1 counter on each Ooze you control.

{1}{G}{G}{G}: Create a 2/2 green Ooze creature token.

2/2
Biomathematician {1}{G}{U}

Creature — Human Wizard

When Biomathematician enters the battlefield, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control.

2/2
Birthing Hulk {6}{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Birthing Hulk enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have “Sacrifice this creature: Add {C}.” ({C} represents colorless mana.)

{1}{C}: Regenerate Birthing Hulk.

5/4
Bonny Pall, Clearcutter {3}{G}{U}{U}

Legendary Creature — Giant Scout

Reach

When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with “This creature’s power and toughness are each equal to the number of lands you control.”

Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.

6/5
Breya's Apprentice {2}{R}

Artifact Creature — Human Artificer

When Breya’s Apprentice enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

{T}, Sacrifice an artifact: Choose one —

• Exile the top card of your library. Until the end of your next turn, you may play that card.

• Target creature gets +2/+0 until end of turn.

2/3
Brood Monitor {4}{G}{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Brood Monitor enters the battlefield, create three 1/1 colorless Eldrazi Scion creature tokens. They have “Sacrifice this creature: Add {C}.”

3/3
Caller of the Claw {2}{G}

Creature — Elf

Flash

When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.

2/2
Canoptek Scarab Swarm {4}

Artifact Creature — Insect

Flying

Feeder Mandibles — When Canoptek Scarab Swarm enters the battlefield, exile target player’s graveyard. For each artifact or land card exiled this way, create a 1/1 colorless Insect artifact creature token with flying.

1/1
Chancellor of the Forge {4}{R}{R}{R}

Creature — Phyrexian Giant

You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Phyrexian Goblin creature token with haste.

When Chancellor of the Forge enters the battlefield, create X 1/1 red Phyrexian Goblin creature tokens with haste, where X is the number of creatures you control.

5/5
Chimney Rabble {3}{R}

Creature — Phyrexian Goblin Warrior

Haste

When Chimney Rabble enters the battlefield, create a 1/1 red Phyrexian Goblin creature token.

3/3
Chishiro, the Shattered Blade {2}{R}{G}

Legendary Creature — Snake Samurai

Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.

At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)

4/4
Chrome Replicator {5}

Artifact Creature — Construct

When Chrome Replicator enters the battlefield, if you control two or more nonland, nontoken permanents with the same name as one another, create a 4/4 colorless Construct artifact creature token.

4/4
Coral Barrier {2}{U}

Creature — Wall

Defender (This creature can’t attack.)

When Coral Barrier enters the battlefield, create a 1/1 blue Squid creature token with islandwalk. (It can’t be blocked as long as defending player controls an Island.)

1/3
Crested Herdcaller {3}{G}{G}

Creature — Dinosaur

Trample

When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample.

3/3
D00-DL, Caricaturist {6}

Legendary Artifact Creature — Robot

When D00-DL, Caricaturist enters the battlefield, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.

1/1
Dawnhart Mentor {2}{G}

Creature — Human Warlock

When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token.

Coven{5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.

0/4
Deep Forest Hermit {3}{G}{G}

Creature — Elf Druid

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.

Squirrels you control get +1/+1.

1/1
Deranged Hermit {3}{G}{G}

Creature — Elf

Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.

Squirrel creatures get +1/+1.

1/1
Drowner of Hope {5}{U}

Creature — Eldrazi

Devoid (This card has no color.)

When Drowner of Hope enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have “Sacrifice this creature: Add {C}.”

Sacrifice an Eldrazi Scion: Tap target creature.

5/5
Dwynen's Elite {1}{G}

Creature — Elf Warrior

When Dwynen’s Elite enters the battlefield, if you control another Elf, create a 1/1 green Elf Warrior creature token.

2/2
Edgewall Pack {3}{R}

Creature — Dog

Menace (This creature can’t be blocked except by two or more creatures.)

When Edgewall Pack enters the battlefield, create a 1/1 black Rat creature token with “This creature can’t block.”

3/3
Elderleaf Mentor {3}{G}

Creature — Elf Warrior

When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token.

3/2
Eldrazi Skyspawner {2}{U}

Creature — Eldrazi Drone

Devoid (This card has no color.)

Flying

When Eldrazi Skyspawner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has “Sacrifice this creature: Add {C}.”

2/1
Elturgard Ranger {4}{G}

Creature — Human Elf Ranger

Reach

When Elturgard Ranger enters the battlefield, create a 2/2 green Wolf creature token.

4/1
Emrakul's Hatcher {4}{R}

Creature — Eldrazi Drone

When Emrakul’s Hatcher enters the battlefield, create three 0/1 colorless Eldrazi Spawn creature tokens. They have “Sacrifice this creature: Add {C}.”

3/3
Enlightened Maniac {3}{U}

Creature — Human

When Enlightened Maniac enters the battlefield, create a 3/2 colorless Eldrazi Horror creature token.

0/2
Ethereal Investigator {3}{U}

Creature — Spirit

Flying

When Ethereal Investigator enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)

Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.

2/3
Exhibition Magician {2}{R}

Creature — Human Wizard

When Exhibition Magician enters the battlefield, choose one —

• Create a 1/1 green and white Citizen creature token.

• Create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

2/1
Experimental Aviator {3}{U}{U}

Creature — Human Artificer

Flying

When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

0/3
Eyeless Watcher {3}{G}

Creature — Eldrazi Drone

Devoid (This card has no color.)

When Eyeless Watcher enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have “Sacrifice this creature: Add {C}.”

1/1
Falcon Abomination {2}{U}

Creature — Zombie Bird

Flying

When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can’t block. When it attacks, sacrifice it at end of combat.)

2/2
Faldorn, Dread Wolf Herald {1}{R}{G}

Legendary Creature — Human Druid

Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token.

{1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn.

3/3
Ferocious Pup {2}{G}

Creature — Wolf

When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token.

0/1
Feywild Caretaker {4}{U}

Creature — Orc Wizard

When Feywild Caretaker enters the battlefield, you take the initiative.

At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.

3/4
Foul Emissary {2}{G}

Creature — Human Horror

When Foul Emissary enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.

1/1
Frost Fair Lure Fish {5}{U}{R}

Creature — Fish

When Frost Fair Lure Fish enters the battlefield, create two 1/1 blue Fish creature tokens and two tapped Treasure tokens.

Fish you control have haste and can’t be blocked by Humans.

Foretell {3}{U}{R}

7/7
Gadget Technician {2}{U}{R}

Creature — Goblin Artificer

When Gadget Technician enters the battlefield or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying.

Disguise {U/R}{U/R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

3/2
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