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61 – 101 of 101 cards where the text includes “return” and the text includes “permanent” and the text includes “card” and the text includes “graveyard”

Redemption Choir {2}{W}{W}

Creature — Vampire Cleric

Lifelink

Coven — Whenever Redemption Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

3/3
Regenesis {3}{G}{G}

Instant

Return up to two target permanent cards from your graveyard to your hand.

Renegade Rallier {1}{G}{W}

Creature — Human Warrior

Revolt — When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with mana value 2 or less from your graveyard to the battlefield.

3/2
Retrieve {2}{G}

Sorcery

Return up to one target creature card and up to one target noncreature permanent card from your graveyard to your hand. Exile Retrieve.

Return of the Nightstalkers {5}{B}{B}

Sorcery

Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.

Revival Experiment {4}{B}{G}

Sorcery

For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment.

Revive the Shire {1}{G}

Sorcery

Return target permanent card from your graveyard to your hand. Create a Food token. (It’s an artifact with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”)

Rise of the Witch-king {2}{B}{G}

Sorcery

Each player sacrifices a creature. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.

Road of Return {G}{G}

Sorcery

Choose one —

• Return target permanent card from your graveyard to your hand.

• Put your commander into your hand from the command zone.

Entwine {2} (Choose both if you pay the entwine cost.)

"Rumors of My Death . . ." {2}{B}

Enchantment

{3}{B}, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.

Salvager of Ruin {3}

Artifact Creature — Construct

Sacrifice Salvager of Ruin: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.

2/1
Samwise the Stouthearted {1}{W}

Legendary Creature — Halfling Peasant

Flash

When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.

2/1
Sevinne's Reclamation {2}{W}

Sorcery

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.

Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Shepherd of the Clouds {4}{W}

Creature — Pegasus

Flying, vigilance

When Shepherd of the Clouds enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.

4/3
Shepherd of the Cosmos {4}{W}{W}

Creature — Angel Warrior

Flying

When Shepherd of the Cosmos enters the battlefield, return target permanent card with mana value 2 or less from your graveyard to the battlefield.

Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

3/3
Song of Inspiration {3}{G}{G}

Instant

Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards.

1—14 | Return those cards to your hand.

15+ | Return those cards to your hand. You gain life equal to their total mana value.

Spirit-Sister's Call {3}{W}{B}

Enchantment

At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains “If this permanent would leave the battlefield, exile it instead of putting it anywhere else.”

Spring-Leaf Avenger {3}{G}{G}

Creature — Insect Ninja

Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand.

6/5
Squirming Emergence {1}{B}{G}

Sorcery

Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.

Sudden Salvation {2}{W}{W}

Instant

Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners’ control. You draw a card for each opponent who controls one or more of those permanents.

Sun Titan {4}{W}{W}

Creature — Giant

Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

6/6
Tameshi, Reality Architect {2}{U}

Legendary Creature — Moonfolk Wizard

Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.

{X}{W}, Return a land you control to its owner’s hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.

2/3
Tamiyo, Collector of Tales {2}{G}{U}

Legendary Planeswalker — Tamiyo

Spells and abilities your opponents control can’t cause you to discard cards or sacrifice permanents.

+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.

−3: Return target card from your graveyard to your hand.

Loyalty: 5
Tamiyo, the Moon Sage {3}{U}{U}

Legendary Planeswalker — Tamiyo

+1: Tap target permanent. It doesn’t untap during its controller’s next untap step.

−2: Draw a card for each tapped creature target player controls.

−8: You get an emblem with “You have no maximum hand size” and “Whenever a card is put into your graveyard from anywhere, you may return it to your hand.”

Loyalty: 4
Tayam, Luminous Enigma {1}{W}{B}{G}

Legendary Creature — Nightmare Beast

Each other creature you control enters the battlefield with an additional vigilance counter on it.

{3}, Remove three counters from among creatures you control: Mill three cards, then return a permanent card with mana value 3 or less from your graveyard to the battlefield.

3/3
The Kami War {1}{W}{U}{B}{R}{G}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Exile target nonland permanent an opponent controls.

II — Return up to one other target nonland permanent to its owner’s hand. Then each opponent discards a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

O-Kagachi Made Manifest

Enchantment Creature — Dragon Spirit

O-Kagachi Made Manifest is all colors.

Flying, trample

Whenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card.

6/6
The Restoration of Eiganjo {2}{W}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Architect of Restoration

Enchantment Creature — Fox Monk

Vigilance

Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.

3/4
The Three Seasons {G}{U}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Mill three cards.

II — Return up to two target snow permanent cards from your graveyard to your hand.

III — Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.

Uchbenbak, the Great Mistake {3}{U}{B}

Legendary Creature — Skeleton Horror

Vigilance, menace

Descend 8{4}{U}{B}: Return Uchbenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)

6/4
Unassuming Gelatinous Serpent

Stickers

{TK}{TK} — When this permanent dies, return target noncreature, nonland card from your graveyard to your hand.

{TK}{TK}{TK}{TK} — Whenever this creature deals combat damage to a player, that player mills twice that many cards.

{TK}{TK} — 2/3

{TK}{TK}{TK} — 7/2

Unnatural Restoration {1}{G}

Sorcery

Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Urborg Repossession {B}

Sorcery

Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)

Return target creature card from your graveyard to your hand. You gain 2 life. If this spell was kicked, return another target permanent card from your graveyard to your hand.

Verdant Confluence {4}{G}{G}

Sorcery

Choose three. You may choose the same mode more than once.

• Put two +1/+1 counters on target creature.

• Return target permanent card from your graveyard to your hand.

• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Very Cryptic Command {1}{U}{U}{U}

Instant

Choose two —

• Untap two target permanents.

• Tap each permanent target player controls with exactly one word in its name.

• Discard all the cards in your hand, then draw that many cards.

• Return target instant or sorcery card from your graveyard to your hand.

Wail of the Forgotten {U}{B}

Sorcery

Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead.

• Return target nonland permanent to its owner’s hand.

• Target opponent discards a card.

• Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Walk with the Ancestors {4}{G}

Sorcery

Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Witherbloom Command {B}{G}

Sorcery

Choose two —

• Target player mills three cards, then you return a land card from your graveyard to your hand.

• Destroy target noncreature, nonland permanent with mana value 2 or less.

• Target creature gets -3/-1 until end of turn.

• Target opponent loses 2 life and you gain 2 life.

Wrenn and Seven {3}{G}{G}

Legendary Planeswalker — Wrenn

+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

0: Put any number of land cards from your hand onto the battlefield tapped.

−3: Create a green Treefolk creature token with reach and “This creature’s power and toughness are each equal to the number of lands you control.”

−8: Return all permanent cards from your graveyard to your hand. You get an emblem with “You have no maximum hand size.”

Loyalty: 5
Yomiji, Who Bars the Way {5}{W}{W}

Legendary Creature — Spirit

Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner’s hand.

4/4
You Happen On a Glade {2}{G}

Instant

Choose one —

Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

Make Camp — Return target permanent card from your graveyard to your hand.

Zareth San, the Trickster {3}{U}{B}

Legendary Creature — Merfolk Rogue

Flash

{2}{U}{B}, Return an unblocked attacking Rogue you control to its owner’s hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking.

Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player’s graveyard onto the battlefield under your control.

4/4

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