721 – 780 of 783 cards where the text includes “any target”

Trial of Zeal {2}{R}

Enchantment

When Trial of Zeal enters the battlefield, it deals 3 damage to any target.

When a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner’s hand.

Tribal Flames {1}{R}

Sorcery

Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.

Triskelavus {7}

Artifact Creature — Construct

Flying

Triskelavus enters the battlefield with three +1/+1 counters on it.

{1}, Remove a +1/+1 counter from Triskelavus: Create a 1/1 colorless Triskelavite artifact creature token with flying. It has “Sacrifice this creature: This creature deals 1 damage to any target.”

1/1
Triskelion {6}

Artifact Creature — Construct

Triskelion enters the battlefield with three +1/+1 counters on it.

Remove a +1/+1 counter from Triskelion: It deals 1 damage to any target.

1/1
Troubled Healer {2}{W}

Creature — Human Cleric

Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.

1/2
Turn {2}{U}

Instant

Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.

Fuse (You may cast one or both halves of this card from your hand.)

Burn {1}{R}

Instant

Burn deals 2 damage to any target.

Fuse (You may cast one or both halves of this card from your hand.)

Twinshot Sniper {3}{R}

Artifact Creature — Goblin Archer

Reach

When Twinshot Sniper enters the battlefield, it deals 2 damage to any target.

Channel{1}{R}, Discard Twinshot Sniper: It deals 2 damage to any target.

2/3
Tyrant of Kher Ridges {4}{R}{R}

Creature — Dragon

Flying

When Tyrant of Kher Ridges enters the battlefield, it deals 4 damage to any target.

{R}: Tyrant of Kher Ridges gets +1/+0 until end of turn.

4/5
Tyrant of Valakut {5}{R}{R}

Creature — Dragon

Surge {3}{R}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Flying

When Tyrant of Valakut enters the battlefield, if its surge cost was paid, it deals 3 damage to any target.

5/4
Ugin, the Spirit Dragon {8}

Legendary Planeswalker — Ugin

+2: Ugin, the Spirit Dragon deals 3 damage to any target.

−X: Exile each permanent with mana value X or less that’s one or more colors.

−10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

Loyalty: 7
Undying Flames {4}{R}{R}

Sorcery

Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card’s mana value.

Epic (For the rest of the game, you can’t cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

Unfriendly Fire {4}{R}

Instant

Unfriendly Fire deals 4 damage to any target.

Unite the Coalition {2}{W}{U}{B}{R}{G}

Instant

Choose five. You may choose the same mode more than once.

• Target permanent phases out.

• Target player draws a card.

• Exile target player’s graveyard.

• Unite the Coalition deals 2 damage to any target.

• Destroy target artifact or enchantment.

Unyaro Bees {G}{G}{G}

Creature — Insect

Flying

{G}: Unyaro Bees gets +1/+1 until end of turn.

{3}{G}, Sacrifice Unyaro Bees: It deals 2 damage to any target.

0/1
Unyaro Bee Sting {3}{G}

Sorcery

Unyaro Bee Sting deals 2 damage to any target.

Urabrask's Anointer {3}{R}

Artifact Creature — Phyrexian Wizard

When Urabrask’s Anointer enters the battlefield, it deals X damage to any target, where X is the number of permanents you control with oil counters on them.

4/2
Urza's Rage {2}{R}

Instant

Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.)

This spell can’t be countered.

Urza’s Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can’t be prevented.

Uthgardt Fury {1}{R}{R}

Enchantment

When Uthgardt Fury enters the battlefield, it deals 4 damage to any target.

Damage isn’t removed from creatures your opponents control during cleanup steps.

Valakut Invoker {2}{R}

Creature — Human Shaman

{8}: Valakut Invoker deals 3 damage to any target.

2/3
Valakut, the Molten Pinnacle

Land

Valakut, the Molten Pinnacle enters the battlefield tapped.

Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.

{T}: Add {R}.

Vampiric Feast {5}{B}{B}

Sorcery

Vampiric Feast deals 4 damage to any target and you gain 4 life.

Vance's Blasting Cannons {3}{R}

Legendary Enchantment

At the beginning of your upkeep, exile the top card of your library. If it’s a nonland card, you may cast that card this turn.

Whenever you cast your third spell in a turn, you may transform Vance’s Blasting Cannons.

Spitfire Bastion

Legendary Land

(Transforms from Vance’s Blasting Cannons.)

{T}: Add {R}.

{2}{R}, {T}: Spitfire Bastion deals 3 damage to any target.

Vengeful Devil {1}{R}

Creature — Devil

Haste

Morbid{T}: Vengeful Devil deals 1 damage to any target. Activate only if a creature died this turn.

1/1
Vengeful Rebirth {4}{R}{G}

Sorcery

Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card’s mana value to any target.

Exile Vengeful Rebirth.

Viashino Fangtail {2}{R}{R}

Creature — Viashino Warrior

{T}: Viashino Fangtail deals 1 damage to any target.

3/3
Vigilante Justice {3}{R}

Enchantment

Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target.

Vikya, Scorching Stalwart {2}{W}

Legendary Creature — Human Warrior

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

{4}{R}, {Q}, Discard a card: Vikya, Scorching Stalwart deals damage equal to its power to any target. If excess damage was dealt to a creature this way, draw a card. ({Q} is the untap symbol.)

2/4
Viridian Longbow {1}

Artifact — Equipment

Equipped creature has “{T}: This creature deals 1 damage to any target.”

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Virtue of Courage {3}{R}{R}

Enchantment

Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.

Embereth Blaze {1}{R}

Instant — Adventure

Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)

Vithian Stinger {2}{R}

Creature — Human Shaman

{T}: Vithian Stinger deals 1 damage to any target.

Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

0/1
Volcanic Geyser {X}{R}{R}

Instant

Volcanic Geyser deals X damage to any target.

Volcanic Hammer {1}{R}

Sorcery

Volcanic Hammer deals 3 damage to any target.

Voldaren Thrillseeker {2}{R}

Creature — Vampire Warrior

Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that’s another creature, it gains the following ability until end of turn.)

{1}, Sacrifice this creature: It deals damage equal to its power to any target.

1/1
Volt Charge {2}{R}

Instant

Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Voodoo Doll {6}

Artifact

At the beginning of your upkeep, put a pin counter on Voodoo Doll.

At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it.

{X}{X}, {T}: Voodoo Doll deals damage equal to the number of pin counters on it to any target. X is the number of pin counters on Voodoo Doll.

Voracious Dragon {3}{R}{R}

Creature — Dragon

Flying

Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)

When Voracious Dragon enters the battlefield, it deals damage to any target equal to twice the number of Goblins it devoured.

4/4
Vulshok Sorcerer {1}{R}{R}

Creature — Human Shaman

Haste

{T}: Vulshok Sorcerer deals 1 damage to any target.

1/1
Walking Ballista {X}{X}

Artifact Creature — Construct

Walking Ballista enters the battlefield with X +1/+1 counters on it.

{4}: Put a +1/+1 counter on Walking Ballista.

Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.

0/0
Ward of Piety {1}{W}

Enchantment — Aura

Enchant creature

{1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to any target instead.

Warleader's Helix {2}{R}{W}

Instant

Warleader’s Helix deals 4 damage to any target and you gain 4 life.

Warstorm Surge {5}{R}

Enchantment

Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.

Weaponize the Monsters {R}

Enchantment

{2}, Sacrifice a creature: Weaponize the Monsters deals 2 damage to any target.

Wet Willie of the Damned {2}{B}{B}

Sorcery

Wet Willie of the Damned deals 2½ damage to any target and you gain 2½ life.

Where Ancients Tread {4}{R}

Enchantment

Whenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to any target.

Wild Slash {R}

Instant

Ferocious — If you control a creature with power 4 or greater, damage can’t be prevented this turn.

Wild Slash deals 2 damage to any target.

Withstand {2}{W}

Instant

Prevent the next 3 damage that would be dealt to any target this turn.

Draw a card.

Wizard's Lightning {2}{R}

Instant

This spell costs {2} less to cast if you control a Wizard.

Wizard’s Lightning deals 3 damage to any target.

Wolfhunter's Quiver {1}

Artifact — Equipment

Equipped creature has “{T}: This creature deals 1 damage to any target” and “{T}: This creature deals 3 damage to target Werewolf creature.”

Equip {5}

Words of War {2}{R}

Enchantment

{1}: The next time you would draw a card this turn, Words of War deals 2 damage to any target instead.

Worldsoul's Rage {X}{R}{G}

Sorcery

Worldsoul’s Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.

Wrathful Raptors {4}{R}

Creature — Dinosaur

Trample

Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn’t a Dinosaur.

5/5
Wrathful Red Dragon {3}{R}{R}

Creature — Dragon

Flying

Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn’t a Dragon.

5/5
Wrenn and Six {R}{G}

Legendary Planeswalker — Wrenn

+1: Return up to one target land card from your graveyard to your hand.

−1: Wrenn and Six deals 1 damage to any target.

−7: You get an emblem with “Instant and sorcery cards in your graveyard have retrace.” (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)

Loyalty: 3
Wu Longbowman {2}{U}

Creature — Human Soldier Archer

{T}: Wu Longbowman deals 1 damage to any target. Activate only during your turn, before attackers are declared.

1/1
Yamabushi's Flame {2}{R}

Instant

Yamabushi’s Flame deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

Zap {2}{R}

Instant

Zap deals 1 damage to any target.

Draw a card.

Zariel, Archduke of Avernus {2}{R}{R}

Legendary Planeswalker — Zariel

+1: Creatures you control get +1/+0 and gain haste until end of turn.

0: Create a 1/1 red Devil creature token with “When this creature dies, it deals 1 damage to any target.”

−6: You get an emblem with “At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase.”

Loyalty: 4
Zenith Flare {2}{R}{W}

Instant

Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.

Zhalfirin Crusader {1}{W}{W}

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.

2/2
Ziatora, the Incinerator {3}{B}{R}{G}

Legendary Creature — Demon Dragon

Flying

At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora, the Incinerator deals damage equal to that creature’s power to any target and you create three Treasure tokens.

6/6