Imperial Mask {4}{W}
Enchantment
When Imperial Mask enters, if it’s not a token, each of your teammates creates a token that’s a copy of Imperial Mask.
You have hexproof. (You can’t be the target of spells or abilities your opponents control.)
Illustrated by Christopher Moeller
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
---|
Copy Token, TFDN #26 |
Imperial Mask, FUT #23 |
Prints | USD | EUR | TIX |
---|---|---|---|
Future Sight | $0.47 | €0.22 | 0.02 |
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Notes and Rules Information for Imperial Mask:
- This card creates tokens that enter as enchantments, not creatures. (2007-05-01)
- Only teammates within the range of influence of Imperial Mask's controller will get a token. Imperial Mask's controller doesn't get a token; that player just gets the Imperial Mask. (2007-05-01)
- Each Imperial Mask permanent is independent and affects only its controller and the opponents of its controller. (2007-05-01)
- If Imperial Mask has left the battlefield by the time the triggered ability resolves, the tokens will still enter as copies of Imperial Mask. (2007-05-01)
- If Imperial Mask becomes a copy of something else after the ability triggers but before it resolves, the tokens will enter as copies of whatever the ex-Imperial Mask is now. If Imperial Mask became a copy of something else and then left the battlefield, the tokens will enter as copies of whatever it was copying when it last existed on the battlefield. (2007-05-01)