2041 – 2100 of 3,628 cards where the card types include “human”

Matca Rioters {2}{G}

Creature — Human Warrior

Domain — Matca Rioters’s power and toughness are each equal to the number of basic land types among lands you control.

*/*
Maulfist Doorbuster {3}{R}

Creature — Human Warrior

When Maulfist Doorbuster enters the battlefield, you get {E}{E} (two energy counters).

Whenever Maulfist Doorbuster attacks, you may pay {E}. If you do, target creature can’t block this turn.

4/2
Maulfist Revolutionary {1}{G}{G}

Creature — Human Warrior

Trample

When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.

3/3
Maulfist Squad {3}{B}

Creature — Human Artificer

Menace

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

3/1
Maul Splicer {6}{G}

Creature — Phyrexian Human Artificer

When Maul Splicer enters the battlefield, create two 3/3 colorless Phyrexian Golem artifact creature tokens.

Golem creatures you control have trample.

1/1
Mausoleum Guard {3}{W}

Creature — Human Scout

When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.

2/2
Maverick Thopterist {3}{U}{R}

Creature — Human Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for {1}.)

When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

2/2
Mayor of Avabruck {1}{G}

Creature — Human Advisor Werewolf

Other Human creatures you control get +1/+1.

At the beginning of each upkeep, if no spells were cast last turn, transform Mayor of Avabruck.

1/1
Howlpack Alpha

Creature — Werewolf

Each other creature you control that’s a Werewolf or a Wolf gets +1/+1.

At the beginning of your end step, create a 2/2 green Wolf creature token.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.

3/3
Meddling Kids {2}{W}{U}

Creature — Human Child

As Meddling Kids enters the battlefield, choose a word with four or more letters.

Spells with the chosen word in their text box can’t be cast.

2/3
Meddling Mage {W}{U}

Creature — Human Wizard

As Meddling Mage enters the battlefield, choose a nonland card name.

Spells with the chosen name can’t be cast.

2/2
Meddling Youths {3}{R}{W}

Creature — Human Detective

Haste

Whenever you attack with three or more creatures, investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)

4/5
Meletis Astronomer {1}{U}

Creature — Human Wizard

Heroic — Whenever you cast a spell that targets Meletis Astronomer, look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

1/3
Meletis Charlatan {2}{U}

Creature — Human Wizard

{2}{U}, {T}: The controller of target instant or sorcery spell copies it. That player may choose new targets for the copy.

2/3
Melira's Keepers {4}{G}

Creature — Human Warrior

Melira’s Keepers can’t have counters put on it.

4/4
Melira, Sylvok Outcast {1}{G}

Legendary Creature — Human Scout

You can’t get poison counters.

Creatures you control can’t have -1/-1 counters put on them.

Creatures your opponents control lose infect.

2/2
Melira, the Living Cure {G}{W}

Legendary Creature — Human Scout

If you would get one or more poison counters, instead you get one poison counter and you can’t get additional poison counters this turn.

Exile Melira, the Living Cure: Choose another target creature or artifact. When it’s put into a graveyard this turn, return that card to the battlefield under its owner’s control.

3/3
Menagerie Curator {1}{G}

Creature — Human Citizen

{T}: Add one mana of any color. Spend this mana only to cast a creature spell.

Whenever you cast a creature spell that doesn’t share a creature type with a creature card in your library, draw a card.

1/3
Menagerie Liberator {3}{G}

Creature — Human Warrior

Trample

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

3/2
Meng Huo, Barbarian King {3}{G}{G}

Legendary Creature — Human Barbarian Soldier

Other green creatures you control get +1/+1.

4/4
Meng Huo's Horde {4}{G}

Creature — Human Soldier

4/5
Mentor of the Meek {2}{W}

Creature — Human Soldier

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.

2/2
Mercenaries {3}{W}

Creature — Human Mercenary

{3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.

3/3
Mercenary Informer {2}{W}

Creature — Human Rebel Mercenary

Mercenary Informer can’t be the target of black spells or abilities from black sources.

{2}{W}: Put target nontoken Mercenary on the bottom of its owner’s library.

2/1
Mercenary Knight {2}{B}

Creature — Human Mercenary Knight

When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card.

4/4
Merchant of Secrets {2}{U}

Creature — Human Wizard

When Merchant of Secrets enters the battlefield, draw a card.

1/1
Merchant of the Vale {2}{R}

Creature — Human Peasant

{2}{R}, Discard a card: Draw a card.

2/3
Haggle {R}

Instant — Adventure

You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)

Merchant Raiders {3}{U}

Creature — Human Pirate

Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn’t untap during its controller’s untap step for as long as you control Merchant Raiders.

2/4
Merchant Ship {U}

Creature — Human

Merchant Ship can’t attack unless defending player controls an Island.

Whenever Merchant Ship attacks and isn’t blocked, you gain 2 life.

When you control no Islands, sacrifice Merchant Ship.

0/2
Mercurial Chemister {3}{U}{R}

Creature — Human Wizard

{U}, {T}: Draw two cards.

{R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card’s mana value.

2/3
Meren of Clan Nel Toth {2}{B}{G}

Legendary Creature — Human Shaman

Whenever another creature you control dies, you get an experience counter.

At the beginning of your end step, choose target creature card in your graveyard. If that card’s mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.

3/4
Merieke Ri Berit {W}{U}{B}

Legendary Creature — Human

Merieke Ri Berit doesn’t untap during your untap step.

{T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can’t be regenerated.

1/1
Mer Man {4}{U}

Host Creature — Human Fish

When this creature enters the battlefield, you may draw a card.

3/3
Merry Bards {2}{R}

Creature — Human Bard

When Merry Bards enters the battlefield, you may pay {1}. When you do, create a Young Hero Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has “Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.”)

3/2
Mesa Cavalier {2}{W}

Creature — Human Knight

Flying

When Mesa Cavalier enters the battlefield, you gain 2 life.

2/1
Mesa Enchantress {1}{W}{W}

Creature — Human Druid

Whenever you cast an enchantment spell, you may draw a card.

0/2
Metallurgeon {1}{W}

Artifact Creature — Human Artificer

{W}, {T}: Regenerate target artifact.

1/2
Me, the Immortal {2}{G}{U}{R}

Legendary Creature — Human Rogue

At the beginning of combat on your turn, put your choice of a +1/+1, first strike, vigilance, or menace counter on Me, the Immortal.

Counters remain on Me as it moves to any zone other than a player’s hand or library.

You may cast Me from your graveyard by discarding two cards in addition to paying its other costs.

3/3
Michiko Konda, Truth Seeker {3}{W}

Legendary Creature — Human Advisor

Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.

2/2
Michiko's Reign of Truth {1}{W}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Portrait of Michiko

Enchantment Creature — Human Noble

Portrait of Michiko gets +1/+1 for each artifact and/or enchantment you control.

0/0
Micromancer {3}{U}

Creature — Human Wizard

When Micromancer enters the battlefield, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.

3/3
Midnight Duelist {W}

Creature — Human Soldier

Protection from Vampires

1/2
Midnight Guard {2}{W}

Creature — Human Soldier

Whenever another creature enters the battlefield, untap Midnight Guard.

2/3
Midnight Pathlighter {2}{W}{U}

Creature — Human Wizard

Creatures you control can’t be blocked except by legendary creatures.

Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

2/3
Midnight Scavengers {4}{B}

Creature — Human Rogue

When Midnight Scavengers enters the battlefield, you may return target creature card with mana value 3 or less from your graveyard to your hand.

(Melds with Graf Rats.)

3/3
Midvast Protector {3}{W}

Creature — Human Wizard

When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

2/3
Might Weaver {1}{G}

Creature — Human Wizard

{2}: Target red or white creature gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it’s attacking.)

2/1
Mikaeus, the Lunarch {X}{W}

Legendary Creature — Human Cleric

Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.

{T}: Put a +1/+1 counter on Mikaeus.

{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

0/0
Mild-Mannered Librarian {G}

Creature — Human

{3}{G}: Mild-Mannered Librarian becomes a Werewolf. Put two +1/+1 counters on it and you draw a card. Activate only once.

1/1
Militant Inquisitor {2}{W}

Creature — Human Cleric

Militant Inquisitor gets +1/+0 for each Equipment you control.

2/3
Militant Monk {1}{W}{W}

Creature — Human Monk Cleric

Vigilance

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

2/1
Militia Bugler {2}{W}

Creature — Human Soldier

Vigilance (Attacking doesn’t cause this creature to tap.)

When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/3
Militia Rallier {2}{W}

Creature — Human Soldier

Militia Rallier can’t attack alone.

Whenever Militia Rallier attacks, untap target creature.

3/3
Minamo Scrollkeeper {1}{U}

Creature — Human Wizard

Defender

Your maximum hand size is increased by one.

2/3
Minamo Sightbender {1}{U}

Creature — Human Wizard

{X}, {T}: Target creature with power X or less can’t be blocked this turn.

1/2
Minas Tirith Garrison {3}{U}

Creature — Human Soldier

Minas Tirith Garrison’s power is equal to the number of cards in your hand.

Whenever Minas Tirith Garrison attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.

*/5
Mindreaver {U}{U}

Creature — Human Wizard

Heroic — Whenever you cast a spell that targets Mindreaver, exile the top three cards of target player’s library.

{U}{U}, Sacrifice Mindreaver: Counter target spell with the same name as a card exiled with Mindreaver.

2/1
Mine Bearer {2}{W}

Creature — Human Soldier

{T}, Sacrifice Mine Bearer: Destroy target attacking creature.

1/1
Mine Raider {2}{R}

Creature — Human Rogue

Trample

When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

3/2
Minister of Impediments {2}{W/U}

Creature — Human Advisor

({W/U} can be paid with either {W} or {U}.)

{T}: Tap target creature.

1/1
Minister of Pain {2}{B}

Creature — Human Shaman

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Minister of Pain exploits a creature, creatures your opponents control get -1/-1 until end of turn.

2/3