1921 – 1980 of 3,637 cards where the card types include “human”

Lore Broker {1}{U}

Creature — Human Rogue

{T}: Each player draws a card, then discards a card.

1/2
Lorehold Apprentice {R}{W}

Creature — Human Cleric

Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain “{T}: This creature deals 1 damage to each opponent.”

2/2
Lore Weaver {3}{U}

Creature — Human Wizard

Partner with Ley Weaver (When this creature enters the battlefield, target player may put Ley Weaver into their hand from their library, then shuffle.)

{5}{U}{U}: Target player draws two cards.

2/2
Lossarnach Captain {3}{W}

Creature — Human Soldier

First strike

Whenever Lossarnach Captain or another Human enters the battlefield under your control, tap target creature an opponent controls.

At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.

3/1
Lost Auramancers {2}{W}{W}

Creature — Human Wizard

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.

3/3
Lost Order of Jarkeld {2}{W}{W}

Creature — Human Knight

As Lost Order of Jarkeld enters the battlefield, choose an opponent.

Lost Order of Jarkeld’s power and toughness are each equal to 1 plus the number of creatures the chosen player controls.

1+*/1+*
Lotus-Eye Mystics {3}{W}

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.

3/2
Lovisa Coldeyes {3}{R}{R}

Legendary Creature — Human

Each creature that’s a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.

3/3
Lowland Tracker {4}{W}

Creature — Human Soldier

First strike

Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

2/2
Loyal Apprentice {1}{R}

Creature — Human Artificer

Haste

Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.

2/1
Loyal Cathar {W}{W}

Creature — Human Soldier

Vigilance

When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step.

2/2
Unhallowed Cathar

Creature — Zombie Soldier

Unhallowed Cathar can’t block.

2/1
Loyal Retainers {2}{W}

Creature — Human Advisor

Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.

1/1
Loyal Sentry {W}

Creature — Human Soldier

When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.

1/1
Lu Bu, Master-at-Arms {5}{R}

Legendary Creature — Human Soldier Warrior

Haste; horsemanship (This creature can’t be blocked except by creatures with horsemanship.)

4/3
Ludevic, Necro-Alchemist {1}{U}{R}

Legendary Creature — Human Wizard

At the beginning of each player’s end step, that player may draw a card if a player other than you lost life this turn.

Partner (You can have two commanders if both have partner.)

1/4
Ludevic, Necrogenius {U}{B}

Legendary Creature — Human Wizard

Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card.

{X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic. X can’t be 0. Activate only as a sorcery.

2/3
Olag, Ludevic's Hubris

Legendary Creature — Zombie

As this creature transforms into Olag, Ludevic’s Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic’s Hubris, it’s 4/4, and it’s a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it.

4/4
Lukamina, Moon Druid {2}{G}

Legendary Creature — Human Druid

Wild Shape — Specialize {3}. Activate only if you control six or more lands.

When Lukamina, Moon Druid enters the battlefield, if you cast it, seek a land card with a basic land type.

2/2
Lumengrid Sentinel {2}{U}

Creature — Human Wizard

Flying

Whenever an artifact enters the battlefield under your control, you may tap target permanent.

1/2
Lumengrid Warden {1}{U}

Creature — Human Wizard

1/3
Lu Meng, Wu General {3}{U}{U}

Legendary Creature — Human Soldier

Horsemanship (This creature can’t be blocked except by creatures with horsemanship.)

4/4
Luminarch Aspirant {1}{W}

Creature — Human Cleric

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

1/1
Luminous Guardian {3}{W}

Creature — Human Nomad

{W}: Luminous Guardian gets +0/+1 until end of turn.

{2}: Luminous Guardian can block an additional creature this turn.

1/4
Lunarch Veteran {W}

Creature — Human Cleric

Whenever another creature enters the battlefield under your control, you gain 1 life.

Disturb {1}{W} (You may cast this card from your graveyard transformed for its disturb cost.)

1/1
Luminous Phantom

Creature — Spirit Cleric

Flying

Whenever another creature you control leaves the battlefield, you gain 1 life.

If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.

1/1
Lunar Mystic {2}{U}{U}

Creature — Human Wizard

Whenever you cast an instant spell, you may pay {1}. If you do, draw a card.

2/2
Lurking Deadeye {3}{B}

Creature — Human Assassin

Flash

When Lurking Deadeye enters the battlefield, destroy target creature that was dealt damage this turn.

4/2
Lurking Informant {1}{U/B}

Creature — Human Rogue

({U/B} can be paid with either {U} or {B}.)

{2}, {T}: Look at the top card of target player’s library. You may put that card into that player’s graveyard.

1/2
Lu Su, Wu Advisor {3}{U}{U}

Legendary Creature — Human Advisor

{T}: Draw a card. Activate only during your turn, before attackers are declared.

1/2
Lu Xun, Scholar General {2}{U}{U}

Legendary Creature — Human Soldier

Horsemanship (This creature can’t be blocked except by creatures with horsemanship.)

Whenever Lu Xun, Scholar General deals damage to an opponent, you may draw a card.

1/3
Lyev Skyknight {1}{W}{U}

Creature — Human Knight

Flying

When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can’t attack or block and its activated abilities can’t be activated.)

3/1
Lynde, Cheerful Tormentor {1}{U}{B}{R}

Legendary Creature — Human Warlock

Deathtouch

Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step.

At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards.

2/4
Lyzolda, the Blood Witch {1}{B}{R}

Legendary Creature — Human Cleric

{2}, Sacrifice a creature: Lyzolda, the Blood Witch deals 2 damage to any target if the sacrificed creature was red. Draw a card if the sacrificed creature was black.

3/1
Maarika, Brutal Gladiator {2}{B}{R}{G}

Legendary Creature — Human Warrior

Maarika, Brutal Gladiator must be blocked if able.

As long as it’s your turn, Maarika has indestructible.

Whenever Maarika deals damage to a creature, if that creature was dealt excess damage this turn, that creature’s controller sacrifices a noncreature, nonland permanent.

7/4
MacCready, Lamplight Mayor {W}{B}

Legendary Creature — Human Advisor

Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can’t be blocked by creatures with greater power.)

Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.

1/3
Ma Chao, Western Warrior {3}{R}{R}

Legendary Creature — Human Soldier Warrior

Horsemanship (This creature can’t be blocked except by creatures with horsemanship.)

Whenever Ma Chao, Western Warrior attacks alone, it can’t be blocked this combat.

3/3
Mad Prophet {3}{R}

Creature — Human Shaman

Haste

{T}, Discard a card: Draw a card.

2/2
Maestros Initiate {2}{B}

Creature — Human Citizen

{4}{U/R}, Exile Maestros Initiate from your graveyard: Draw two cards, then discard a card.

3/1
Maga, Traitor to Mortals {X}{B}{B}{B}

Legendary Creature — Human Wizard

Maga, Traitor to Mortals enters the battlefield with X +1/+1 counters on it.

When Maga enters the battlefield, target player loses life equal to the number of +1/+1 counters on it.

0/0
Mage il-Vec {2}{R}

Creature — Human Wizard

{T}, Discard a card at random: Mage il-Vec deals 1 damage to any target.

2/2
Mage-Ring Bully {1}{R}

Creature — Human Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Mage-Ring Bully attacks each combat if able.

2/2
Mageta the Lion {3}{W}{W}

Legendary Creature — Human Spellshaper

{2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can’t be regenerated.

3/3
Magical Hacker {1}{U}

Creature — Human Gamer

{U}: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn.

1/2
Magmatic Channeler {1}{R}

Creature — Human Wizard

As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.

{T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.

1/3
Magnanimous Magistrate {5}{W}

Creature — Human Advisor

Magnanimous Magistrate enters the battlefield with five reprieve counters on it.

Whenever another nontoken creature you control dies, if its mana value was 1 or greater, you may remove that many reprieve counters from Magnanimous Magistrate. If you do, return that card to the battlefield under its owner’s control.

3/4
Magus Lucea Kane {1}{G}{U}{R}

Legendary Creature — Human Tyranid Wizard

Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature.

Psychic Stimulus{T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

1/1
Magus of the Abyss {3}{B}

Creature — Human Wizard

At the beginning of each player’s upkeep, destroy target nonartifact creature that player controls of their choice. It can’t be regenerated.

4/3
Magus of the Arena {4}{R}{R}

Creature — Human Wizard

{3}, {T}: Tap target creature you control and target creature of an opponent’s choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)

5/5
Magus of the Balance {1}{W}

Creature — Human Wizard

{4}{W}, {T}, Sacrifice Magus of the Balance: Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

2/2
Magus of the Bazaar {1}{U}

Creature — Human Wizard

{T}: Draw two cards, then discard three cards.

0/1
Magus of the Bridge {B}{B}{B}

Creature — Human Wizard

Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token.

When a creature is put into an opponent’s graveyard from the battlefield, exile Magus of the Bridge.

4/4
Magus of the Candelabra {G}

Creature — Human Wizard

{X}, {T}: Untap X target lands.

1/2
Magus of the Coffers {4}{B}

Creature — Human Wizard

{2}, {T}: Add {B} for each Swamp you control.

4/4
Magus of the Disk {2}{W}{W}

Creature — Human Wizard

Magus of the Disk enters the battlefield tapped.

{1}, {T}: Destroy all artifacts, creatures, and enchantments.

2/4
Magus of the Future {2}{U}{U}{U}

Creature — Human Wizard

Play with the top card of your library revealed.

You may play lands and cast spells from the top of your library.

2/3
Magus of the Jar {3}{U}{U}

Creature — Human Wizard

{T}, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.

3/3
Magus of the Library {G}{G}

Creature — Human Wizard

{T}: Add {C}.

{T}: Draw a card. Activate only if you have exactly seven cards in hand.

1/1
Magus of the Mind {4}{U}{U}

Creature — Human Wizard

{U}, {T}, Sacrifice Magus of the Mind: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play lands and cast spells from among cards exiled this way without paying their mana costs.

4/5
Magus of the Mirror {4}{B}{B}

Creature — Human Wizard

{T}, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate only during your upkeep.

4/2
Magus of the Moat {2}{W}{W}

Creature — Human Wizard

Creatures without flying can’t attack.

0/3
Magus of the Moon {2}{R}

Creature — Human Wizard

Nonbasic lands are Mountains.

2/2
Magus of the Order {2}{G}{G}

Creature — Human Wizard

{G}, {T}, Sacrifice Magus of the Order and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle.

3/3