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1 – 20 of 35 cards where the text includes “double strike” and the text includes “trample”

Akroma, Vision of Ixidor (Commander Legends #2)

Akroma, Vision of Ixidor {5}{W}{W}

Legendary Creature — Angel

Flying, first strike, vigilance, trample

At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.

Partner

6/6

Illustrated by Chris Rahn

Standard
Alchemy
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Altar of the Wretched // Wretched Bonemass (The Lost Caverns of Ixalan Commander #10)
Altar of the Wretched // Wretched Bonemass (The Lost Caverns of Ixalan Commander #10)

Altar of the Wretched {2}{B}

Artifact

When Altar of the Wretched enters, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature’s power.

Craft with one or more creatures {2}{B}{B}

{2}{B}: Return Altar of the Wretched from your graveyard to your hand.

Wretched Bonemass

Color Indicator: Black Creature — Skeleton Horror

Wretched Bonemass’s power and toughness are each equal to the total power of the exiled cards used to craft it.

Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

*/*

Illustrated by Helge C. Balzer

Standard
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Atarka, World Render (Forgotten Realms Commander #176)

Atarka, World Render {5}{R}{G}

Legendary Creature — Dragon

Flying, trample

Whenever a Dragon you control attacks, it gains double strike until end of turn.

“Her hunger knows no limit. Left unchecked, she would feast on all of Tarkir.”
—Yasova Dragonclaw

6/4

Illustrated by Karl Kopinski

Standard
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Bleeding Effect (Assassin's Creed #51)

Bleeding Effect {2}{W}{B}

Enchantment

At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

“What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!”
—Clay Kaczmarek

Illustrated by Néstor Ossandón Leal

Standard
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Bolrac-Clan Basher (Murders at Karlov Manor #112)

Bolrac-Clan Basher {4}{R}{R}

Creature — Cyclops Warrior

Double strike, trample

Disguise {3}{R}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Determining the culprit was not difficult. Getting him to stop committing the crime long enough to be arrested, however, was a massive challenge.

3/2

Illustrated by Warren Mahy

Standard
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Cairn Wanderer (Commander 2020 #130)

Cairn Wanderer {4}{B}

Creature — Shapeshifter

Changeling (This card is every creature type.)

As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.

4/4

Illustrated by Nils Hamm

Standard
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Concerted Effort (Ravnica: City of Guilds #8)

Concerted Effort {2}{W}{W}

Enchantment

At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Illustrated by Michael Sutfin

Standard
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Crimson Caravaneer (Fallout #56)

Crimson Caravaneer {2}{R}

Creature — Human Scout

Double strike, trample

Whenever Crimson Caravaneer deals combat damage to a player, create a Junk token. (It’s an artifact with “{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”)

1/2

Illustrated by Nicholas Gregory

Standard
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Death-Mask Duplicant (Darksteel #115)

Death-Mask Duplicant {7}

Artifact Creature — Shapeshifter

Imprint{1}: Exile target creature card from your graveyard.

As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.

5/5

Illustrated by Thomas M. Baxa

Standard
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Domri Rade (Ravnica Remastered #179)

Domri Rade {1}{R}{G}

Legendary Planeswalker — Domri

+1: Look at the top card of your library. If it’s a creature card, you may reveal it and put it into your hand.

−2: Target creature you control fights another target creature.

−7: You get an emblem with “Creatures you control have double strike, trample, hexproof, and haste.”

Loyalty: 3

Illustrated by Tyler Jacobson

Standard
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Dragon Tyrant (Scourge #88)

Dragon Tyrant {8}{R}{R}

Creature — Dragon

Flying, trample

Double strike (This creature deals both first-strike and regular combat damage.)

At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}.

{R}: Dragon Tyrant gets +1/+0 until end of turn.

6/6

Illustrated by Kev Walker

Standard
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Drizzt Do'Urden (Adventures in the Forgotten Realms #220)

Drizzt Do'Urden {3}{G}{W}

Legendary Creature — Elf Ranger

Double strike

When Drizzt Do'Urden enters, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample.

Whenever a creature dies, if it had power greater than Drizzt’s power, put a number of +1/+1 counters on Drizzt equal to the difference.

3/3

Illustrated by Tyler Jacobson

Standard
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Eater of Virtue (Kamigawa: Neon Dynasty #245)

Eater of Virtue {1}

Legendary Artifact — Equipment

Whenever equipped creature dies, exile it.

Equipped creature gets +2/+0.

As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

Equip {1}

Illustrated by Tuan Duong Chu

Standard
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Embercleave (Throne of Eldraine #120)

Embercleave {4}{R}{R}

Legendary Artifact — Equipment

Flash

This spell costs {1} less to cast for each attacking creature you control.

When Embercleave enters, attach it to target creature you control.

Equipped creature gets +1/+1 and has double strike and trample.

Equip {3}

Illustrated by Joe Slucher

Standard
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Greater Morphling (Unhinged #34)

Greater Morphling {6}{U}{U}

Creature — Shapeshifter

{2}: Greater Morphling gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn.

{2}: Greater Morphling becomes the colors of your choice until end of turn.

{2}: Greater Morphling becomes the creature type of your choice until end of turn.

{2}: Greater Morphling’s expansion symbol becomes the symbol of your choice until end of turn.

{2}: Greater Morphling’s art becomes by the artist of your choice until end of turn.

{2}: Greater Morphling gets +2/-2 or -2/+2 until end of turn.

{2}: Untap Greater Morphling.

5/5

Illustrated by Greg “Six-Pack” Staples

Standard
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Huatli, Poet of Unity // Roar of the Fifth People (The Lost Caverns of Ixalan #189)
Huatli, Poet of Unity // Roar of the Fifth People (The Lost Caverns of Ixalan #189)

Huatli, Poet of Unity {2}{G}

Legendary Creature — Human Warrior Bard

When Huatli, Poet of Unity enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

{3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner’s control. Activate only as a sorcery.

2/3

Roar of the Fifth People

Color Indicator: White, Red, and Green Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create two 3/3 green Dinosaur creature tokens.

II — Roar of the Fifth People gains “Creatures you control have ‘{T}: Add {R}, {G}, or {W}.’”

III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.

IV — Dinosaurs you control gain double strike and trample until end of turn.

Watermark: Desparked

Illustrated by Tyler Jacobson

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Indominus Rex, Alpha (Jurassic World Collection #14)

Indominus Rex, Alpha {1}{U/B}{U/B}{G}{G}

Legendary Creature — Dinosaur Mutant

As Indominus Rex, Alpha enters, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.

When Indominus Rex enters, draw a card for each counter on it.

6/6

Illustrated by Miro Petrov

Standard
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Jetmir, Nexus of Revels (Streets of New Capenna #193)

Jetmir, Nexus of Revels {1}{R}{G}{W}

Legendary Creature — Cat Demon

Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.

Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.

Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.

5/4

Watermark: Cabaretti

Illustrated by Ryan Pancoast

Standard
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Kathril, Aspect Warper (Commander 2020 #10)

Kathril, Aspect Warper {2}{W}{B}{G}

Legendary Creature — Nightmare Insect

When Kathril, Aspect Warper enters, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way.

3/3

Illustrated by Mathias Kollros

Standard
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Majestic Myriarch (Commander 2020 #182)

Majestic Myriarch {4}{G}

Creature — Chimera

Majestic Myriarch’s power and toughness are each equal to twice the number of creatures you control.

At the beginning of each combat, Majestic Myriarch gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

*/*

Illustrated by Randy Vargas

Standard
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