19061 – 19080 of 19,616 cards where it’s legal in Modern

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Weldfast Monitor (Kaladesh #238)

Weldfast Monitor {3}

Artifact Creature — Lizard

{R}: Weldfast Monitor gains menace until end of turn.

The avant-garde among Ghirapur’s inventors disregard the Consulate’s safety standards completely.

3/2

Illustrated by Jakub Kasper

Standard
Alchemy
Pioneer
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Modern
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Weldfast Wingsmith (Kaladesh #69)

Weldfast Wingsmith {3}{U}

Creature — Human Artificer

Whenever an artifact you control enters, Weldfast Wingsmith gains flying until end of turn.

“Airships are too confining. If I’m in the sky, I want to feel the wind in my hair and taste the aether.”

3/3

Illustrated by Dan Murayama Scott

Standard
Alchemy
Pioneer
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Modern
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Welding Jar (Double Masters #307)

Welding Jar {0}

Artifact

Sacrifice Welding Jar: Regenerate target artifact.

The wires crawl over broken metal and heat themselves to melting, filling cracks quickly and efficiently.

Illustrated by Mark Brill

Standard
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Welding Sparks (Commander Legends #210)

Welding Sparks {2}{R}

Instant

Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.

“The fires of invention burn in all of us. I fight for the freedom to unleash those flames.”
—Pia Nalaar

Illustrated by Raymond Swanland

Standard
Alchemy
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Welkin Guide (Eternal Masters #36)

Welkin Guide {4}{W}

Creature — Bird Cleric

Flying

When Welkin Guide enters, target creature gets +2/+2 and gains flying until end of turn.

“Those talons really dig into your skin, but it’s better than being dropped.”
—Rafiq of the Many

2/2

Illustrated by David Palumbo

Standard
Alchemy
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Welkin Tern (Global Series Jiang Yanggu & Mu Yanling #5)

Welkin Tern {1}{U}

Creature — Bird

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Welkin Tern can block only creatures with flying.

It stops flying only as its life comes to an end.

2/1

Illustrated by Yutaka Li

Standard
Alchemy
Pioneer
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Modern
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Wellgabber Apothecary (Lorwyn #47)

Wellgabber Apothecary {4}{W}

Creature — Merfolk Cleric

{1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.

“You’ve discovered that boggarts bite, I see. And will the militia be chasing this lot? … Ah, you’re staying in town to avoid Nath’s hunt. Wise. Now this poultice …”

2/3

Illustrated by Brandon Dorman

Standard
Alchemy
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Well of Lost Dreams (Commander 2021 #275)

Well of Lost Dreams {4}

Artifact

Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.

Some say the knowledge lost during the Ritual of Rebuking is returned through the well’s waters.

Illustrated by Jeff Miracola

Standard
Alchemy
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Werefox Bodyguard (Wilds of Eldraine #39)

Werefox Bodyguard {1}{W}{W}

Creature — Elf Fox Knight

Flash

When Werefox Bodyguard enters, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield.

{1}{W}, Sacrifice Werefox Bodyguard: You gain 2 life.

2/2

Illustrated by Néstor Ossandón Leal

Standard
Alchemy
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Modern
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Werewolf Pack Leader (Adventures in the Forgotten Realms #211)

Werewolf Pack Leader {G}{G}

Creature — Human Werewolf

Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.

{3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn’t a Human.

3/3

Illustrated by Miranda Meeks

Standard
Alchemy
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Western Paladin (Eighth Edition #173)

Western Paladin {2}{B}{B}

Creature — Phyrexian Zombie Knight

{B}{B}, {T}: Destroy target white creature.

“Expect nothing but scorn, flattery, and lies. And never turn your back on him.”
—Northern paladin

3/3

Illustrated by Carl Critchlow

Standard
Alchemy
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Westfold Rider (The Lord of the Rings: Tales of Middle-earth #37)

Westfold Rider {1}{W}

Creature — Human Knight

Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery.

“The Orcs were greater in number than we counted on. Great Orcs, who also bore the White Hand of Isengard.”
—Éomer

3/1

Illustrated by Anastasia Balakchina

Standard
Alchemy
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Westgate Regent (Adventures in the Forgotten Realms #126)

Westgate Regent {3}{B}{B}

Creature — Vampire

Flying

Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.)

Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it.

4/4

Illustrated by Mike Jordana

Standard
Alchemy
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Modern
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Westvale Abbey // Ormendahl, Profane Prince (Shadows over Innistrad #281)
Westvale Abbey // Ormendahl, Profane Prince (Shadows over Innistrad #281)

Westvale Abbey

Land

{T}: Add {C}.

{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.

{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.

Ormendahl, Profane Prince

Color Indicator: Black Legendary Creature — Demon

Flying, lifelink, indestructible, haste

With Griselbrand gone, the Skirsdag eagerly awaited another demon to claim their devotion. Ormendahl did not make them wait long.

9/7

Illustrated by Min Yum

Standard
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Wetland Sambar (Khans of Tarkir #62)

Wetland Sambar {1}{U}

Creature — Elk

As a test of calm and compassion, a Jeskai monk softly approaches a grazing sambar and offers it a lotus from his or her hand. If the creature eats, the student ascends to the next level of training.

2/1

Illustrated by James Zapata

Standard
Alchemy
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Whack (Streets of New Capenna #99)

Whack {3}{B}

Sorcery

This spell costs {3} less to cast if it targets a white creature.

Target creature gets -4/-4 until end of turn.

“It’s just business. You understand.”

Illustrated by John Thacker

Standard
Alchemy
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Wharf Infiltrator (Commander Legends: Battle for Baldur's Gate #737)

Wharf Infiltrator {1}{U}

Creature — Human Horror

Skulk (This creature can’t be blocked by creatures with greater power.)

Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.

Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token.

1/1

Illustrated by Daarken

Standard
Alchemy
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What Must Be Done (Assassin's Creed #11)

What Must Be Done {3}{W}{W}

Sorcery

Choose one —

• Let the World Burn — Destroy all artifacts and creatures.

• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it’s a creature. (Artifacts, legendaries, and Sagas are historic.)

Illustrated by Syd Mills

Standard
Alchemy
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Wheel of Fate (Time Spiral Remastered #198)

Wheel of Fate

Color Indicator: Red Sorcery

Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Each player discards their hand, then draws seven cards.

Illustrated by Kev Walker

Standard
Alchemy
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Wheel of Potential (Modern Horizons 3 #144)

Wheel of Potential {2}{R}

Sorcery

You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}.

Each player may exile their hand and draw cards equal to the amount of {E} paid this way. If 7 or more {E} was paid this way, you may play cards you own exiled this way until the end of your next turn.

The wheel only has one sure output: chaos.

Illustrated by Drew Baker

Standard
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Faces, Tokens, & Other Parts
Wheel of Potential, MH3 #422
Energy Reserve Card, TMH3 #36
Prints USD EUR TIX
Modern Horizons 3 Promos ✶ $0.93
Modern Horizons 3 #144 $0.12 €0.16 0.02
Modern Horizons 3 #336 $0.51 0.02
Modern Horizons 3 #422 $0.11 0.02
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The original version of Wheel of Potential had a loophole: you could choose any value for X, and get the benefits without having to spend the energy. On 2024-07-27 it received errata to fix that issue.