15741 – 15760 of 16,177 cards where the card types include “creature”

Willowdusk, Essence Seer (Commander 2021 #6)

Willowdusk, Essence Seer {1}{B}{G}

Legendary Creature — Dryad Druid

{1}, {T}: Choose another target creature. Put a number of +1/+1 counters on it equal to the amount of life you gained this turn or the amount of life you lost this turn, whichever is greater. Activate only as a sorcery.

3/3

Watermark: Witherbloom

Illustrated by Jesper Ejsing

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Timeless
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Pauper
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Penny
Willow Elf (Starter 2000 #45)

Willow Elf {G}

Creature — Elf

The forest lives in the elf as the elf lives in the forest.

1/1

Illustrated by DiTerlizzi

Standard
Alchemy
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Modern
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Willow Faerie (Homelands #99a)

Willow Faerie {1}{G}

Creature — Faerie

Flying

“The Autumn Willow cannot be everywhere at once—that’s what her grandchildren are for.”
—Gulsen, Abbey Matron

1/2

Illustrated by Susan Van Camp

Standard
Alchemy
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Modern
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Willow Geist (Innistrad: Midnight Hunt #207)

Willow Geist {G}

Creature — Treefolk Spirit

Trample

Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.

When Willow Geist dies, you gain life equal to its power.

Die beneath a tree, wake up a part of it.

1/1

Illustrated by Ryan Yee

Standard
Alchemy
Pioneer
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Modern
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Willow Priestess (Masters Edition III #138)

Willow Priestess {2}{G}{G}

Creature — Faerie Druid

{T}: You may put a Faerie permanent card from your hand onto the battlefield.

{2}{G}: Target green creature gains protection from black until end of turn.

“Those of faith are those of strength.”
—Autumn Willow

2/2

Illustrated by Susan Van Camp

Part of the Reserved List

Standard
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Willow Satyr (Masters Edition III #139)

Willow Satyr {2}{G}{G}

Creature — Satyr

You may choose not to untap Willow Satyr during your untap step.

{T}: Gain control of target legendary creature for as long as you control Willow Satyr and Willow Satyr remains tapped.

1/1

Illustrated by Jeff A. Menges

Part of the Reserved List

Standard
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Willow-Wind (The Lord of the Rings: Tales of Middle-earth #76)

Willow-Wind {4}{U}

Creature — Elemental

Flying

When Willow-Wind enters, scry 2.

The branches of the willow began to sway violently. Frodo called for help, but he could hardly hear his own voice: it was blown away from him by the willow-wind and drowned in a clamor of leaves.

3/4

Illustrated by Ignis Bruno

Standard
Alchemy
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Modern
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Will, Scion of Peace (Wilds of Eldraine #218)

Will, Scion of Peace {1}{W}{U}

Legendary Creature — Human Wizard

Vigilance

{T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.

“It’s easy to cry ‘For glory!’ and charge those who disagree with you. But it takes finesse to turn enemies into allies rather than corpses.”

2/4

Watermark: Desparked

Illustrated by Ryan Pancoast

Standard
Alchemy
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Modern
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Wilson, Bear Comrade (Alchemy Horizons: Baldur's Gate #19)

Wilson, Bear Comrade {1}{G}

Legendary Creature — Bear Warrior

Reach, trample

Ward {2}

Specialize {4}

2/2

Illustrated by Ilse Gort

Standard
Alchemy
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Modern
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Wilson, Refined Grizzly (Commander Legends: Battle for Baldur's Gate #261)

Wilson, Refined Grizzly {1}{G}

Legendary Creature — Bear Warrior

This spell can’t be countered.

Vigilance, reach, trample

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Choose a Background (You can have a Background as a second commander.)

2/2

Illustrated by Ilse Gort

Standard
Alchemy
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Modern
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Wilt-Leaf Cavaliers (Duel Decks: Knights vs. Dragons #15)

Wilt-Leaf Cavaliers {G/W}{G/W}{G/W}

Creature — Elf Knight

Vigilance

Every elf in Shadowmoor is charged from birth with a terrible duty: to strike back against the ugliness and darkness, even though they are all around and seemingly without end.

3/4

Illustrated by Steve Prescott

Standard
Alchemy
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Modern
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Wilt-Leaf Liege (Double Masters 2022 #294)

Wilt-Leaf Liege {1}{G/W}{G/W}{G/W}

Creature — Elf Knight

Other green creatures you control get +1/+1.

Other white creatures you control get +1/+1.

If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.

4/4

Illustrated by Jason Chan

Standard
Alchemy
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Modern
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Wily Bandar (Kaladesh #175)

Wily Bandar {G}

Creature — Cat Monkey

{2}{G}: Wily Bandar gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

Part feline, part primate, all trouble.

1/1

Illustrated by Yeong-Hao Han

Standard
Alchemy
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Modern
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Wily Goblin (Ixalan #174)

Wily Goblin {R}{R}

Creature — Goblin Pirate

When Wily Goblin enters, create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

Goblins climb and swing with ease, whether through a pirate ship’s rigging or a tree’s branches.

1/1

Illustrated by Steve Prescott

Standard
Alchemy
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Modern
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Windborn Muse (Murders at Karlov Manor Commander #92)

Windborn Muse {3}{W}

Creature — Spirit

Flying

Creatures can’t attack you unless their controller pays {2} for each creature they control that’s attacking you.

“Her voice is justice, clear and relentless.”
—Akroma, angelic avenger

2/3

Illustrated by Adam Rex

Standard
Alchemy
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Windbrisk Raptor (Shadowmoor #26)

Windbrisk Raptor {5}{W}{W}

Creature — Bird

Flying

Attacking creatures you control have lifelink.

It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens.

5/7

Illustrated by Omar Rayyan

Standard
Alchemy
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Modern
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Windcaller Aven (Commander Masters #133)

Windcaller Aven {4}{U}{U}

Creature — Bird Wizard

Flying

Cycling {U} ({U}, Discard this card: Draw a card.)

When you cycle Windcaller Aven, target creature gains flying until end of turn.

Every cry lifts her allies toward the thunder.

4/3

Illustrated by Uriah Voth

Standard
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Wind Dancer (Tempest Remastered #80)

Wind Dancer {1}{U}

Creature — Faerie

Flying

{T}: Target creature gains flying until end of turn.

“Flying like a bird does not make you as free as one.”
—Volrath

1/1

Illustrated by Susan Van Camp

Standard
Alchemy
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Modern
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Wind Drake (Kaladesh #70)

Wind Drake {2}{U}

Creature — Drake

Flying

Drakes prowl the skies of Kaladesh, waiting for the perfect moment to strike.

2/2

Illustrated by Todd Lockwood

Standard
Alchemy
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Modern
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Windgrace Acolyte (Dominaria #112)

Windgrace Acolyte {4}{B}

Creature — Cat Warrior

Flying

When Windgrace Acolyte enters, mill three cards and you gain 3 life.

Acolytes of the lost Lord Windgrace fight to keep Urborg relics out of Cabal hands.

3/2

Illustrated by Bayard Wu

Standard
Alchemy
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Modern
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