221 – 240 of 306 cards where the set is “mrd”

Shrapnel Blast (Mirrodin #106)

Shrapnel Blast {1}{R}

Instant

As an additional cost to cast this spell, sacrifice an artifact.

Shrapnel Blast deals 5 damage to any target.

From trinket to trauma.

Illustrated by Dave Dorman

Standard
Alchemy
Pioneer
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Modern
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Brawl
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Silver Myr (Mirrodin #241)

Silver Myr {2}

Artifact Creature — Myr

{T}: Add {U}.

The vedalken saw the myr as toys, unaware of the intelligence lurking behind their empty eyes.

1/1

Illustrated by Kev Walker

Standard
Alchemy
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Modern
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Skeleton Shard (Mirrodin #242)

Skeleton Shard {3}

Artifact

{3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand.

Metal permeates the marrow of every bone in Mephidross—except one.

Illustrated by Doug Chaffee

Standard
Alchemy
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Modern
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Skyhunter Cub (Mirrodin #21)

Skyhunter Cub {2}{W}

Creature — Cat Knight

As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.

Every young leonin wishes to become a skyhunter, for they soar closest to the suns.

2/2

Illustrated by Pete Venters

Standard
Alchemy
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Modern
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Skyhunter Patrol (Mirrodin #22)

Skyhunter Patrol {2}{W}{W}

Creature — Cat Knight

Flying, first strike (This creature can’t be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)

“They are the first to raise the alarm when the levelers attack, and the first to risk their lives to defend the pride.”
—Raksha Golden Cub, leonin kha

2/3

Illustrated by Matt Cavotta

Standard
Alchemy
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Modern
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Slagwurm Armor (Mirrodin #243)

Slagwurm Armor {1}

Artifact — Equipment

Equipped creature gets +0/+6.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Illustrated by Justin Sweet

Standard
Alchemy
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Modern
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Slith Ascendant (Mirrodin #23)

Slith Ascendant {1}{W}{W}

Creature — Slith

Flying

Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.

Instinctively drawn to the light of its “mother-sun,” each slith follows that sun’s path around Mirrodin.

1/1

Illustrated by Justin Sweet

Standard
Alchemy
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Modern
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Slith Bloodletter (Mirrodin #77)

Slith Bloodletter {B}{B}

Creature — Slith

Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.

{1}{B}: Regenerate Slith Bloodletter.

Goblins fear the slith, believing they are children banished from the womb of the Steel Mother, deep within Kuldotha.

1/1

Illustrated by Justin Sweet

Standard
Alchemy
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Modern
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Slith Firewalker (Mirrodin #107)

Slith Firewalker {R}{R}

Creature — Slith

Haste

Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.

The slith incubate in the Great Furnace’s heat, emerging on Mirrodin’s surface only when the four suns have aligned overhead.

1/1

Illustrated by Justin Sweet

Standard
Alchemy
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Modern
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Slith Predator (Mirrodin #129)

Slith Predator {G}{G}

Creature — Slith

Trample

Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.

Born amid the molten metal of the Great Furnace, the slith have more than adapted to the perils of a metal world.

1/1

Illustrated by Justin Sweet

Standard
Alchemy
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Modern
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Slith Strider (Mirrodin #50)

Slith Strider {1}{U}{U}

Creature — Slith

Whenever Slith Strider becomes blocked, draw a card.

Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.

A slith’s form and function are determined by the color of the sun under which it’s born.

1/1

Illustrated by Justin Sweet

Standard
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Modern
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Solar Tide (Mirrodin #24)

Solar Tide {4}{W}{W}

Sorcery

Choose one —

• Destroy all creatures with power 2 or less.

• Destroy all creatures with power 3 or greater.

Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)

Illustrated by Dave Dorman

Standard
Alchemy
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Modern
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Legacy
Brawl
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Timeless
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Soldier Replica (Mirrodin #244)

Soldier Replica {3}

Artifact Creature — Soldier

{1}{W}, Sacrifice Soldier Replica: It deals 3 damage to target attacking or blocking creature.

It fights with inhuman vigor.

1/3

Illustrated by Carl Critchlow

Standard
Alchemy
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Modern
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Solemn Simulacrum (Mirrodin #245)

Solemn Simulacrum {4}

Artifact Creature — Golem

When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.

2/2

Illustrated by Greg Staples

Standard
Alchemy
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Modern
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Somber Hoverguard (Mirrodin #51)

Somber Hoverguard {5}{U}

Creature — Drone

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Flying

The vedalken interrogate all intruders—once the hoverguards are done with them.

3/2

Illustrated by Adam Rex

Standard
Alchemy
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Modern
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Soul Foundry (Mirrodin #246)

Soul Foundry {4}

Artifact

Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand.

{X}, {T}: Create a token that’s a copy of the exiled card. X is the mana value of that card.

Illustrated by Arnie Swekel

Standard
Alchemy
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Modern
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Soul Nova (Mirrodin #25)

Soul Nova {3}{W}{W}

Instant

Exile target attacking creature and all Equipment attached to it.

Within seconds, the nim was consumed in blinding sunfire. Afterwards, only a puddle of molten iron remained.

Illustrated by Keith Garletts

Standard
Alchemy
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Modern
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Legacy
Brawl
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Spellweaver Helix (Mirrodin #247)

Spellweaver Helix {3}

Artifact

Imprint — When Spellweaver Helix enters the battlefield, you may exile two target sorcery cards from a single graveyard.

Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost.

Illustrated by Luca Zontini

Standard
Alchemy
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Modern
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Sphere of Purity (Mirrodin #26)

Sphere of Purity {3}{W}

Enchantment

If an artifact would deal damage to you, prevent 1 of that damage.

Purity rejects artifice.

Illustrated by Thomas Gianni

Standard
Alchemy
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Modern
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Spikeshot Goblin (Mirrodin #108)

Spikeshot Goblin {2}{R}

Creature — Goblin Shaman

{R}, {T}: Spikeshot Goblin deals damage equal to its power to any target.

The path of a goblin shaman is a journey through a thousand ways of hurting people.

1/2

Illustrated by Alan Pollack

Standard
Alchemy
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Explorer
Modern
Historic
Legacy
Brawl
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Timeless
Commander
Pauper
Oathbreaker
Penny