41 – 60 of 187 cards where the set is “fem”

Homarid (Fallen Empires #19d)

Homarid {2}{U}

Creature — Homarid

Homarid enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Homarid.

As long as there is exactly one tide counter on Homarid, it gets -1/-1.

As long as there are exactly three tide counters on Homarid, it gets +1/+1.

Whenever there are four or more tide counters on Homarid, remove all tide counters from it.

2/2

Illustrated by Bryon Wackwitz

Standard
Alchemy
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Modern
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Homarid Shaman (Fallen Empires #20)

Homarid Shaman {2}{U}{U}

Creature — Homarid Shaman

{U}: Tap target green creature.

“The ground grew swampy; hooves and claws sank into the marshy earth. Snarls of rage and bleats of despair echoed through the trees as the waters grew higher and higher.”
—Kyliki of Havenwood, “Havenwood Remembered”

2/1

Illustrated by Amy Weber

Part of the Reserved List

Standard
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Homarid Spawning Bed (Fallen Empires #21)

Homarid Spawning Bed {U}{U}

Enchantment

{1}{U}{U}, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature’s mana value.

Illustrated by Douglas Shuler

Standard
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Homarid Warrior (Fallen Empires #22a)

Homarid Warrior {4}{U}

Creature — Homarid Warrior

{U}: Homarid Warrior gains shroud until end of turn and doesn’t untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can’t be the target of spells or abilities.)

3/3

Illustrated by Daniel Gelon

Standard
Alchemy
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Modern
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Homarid Warrior (Fallen Empires #22b)

Homarid Warrior {4}{U}

Creature — Homarid Warrior

{U}: Homarid Warrior gains shroud until end of turn and doesn’t untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can’t be the target of spells or abilities.)

3/3

Illustrated by Randy Asplund-Faith

Standard
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Modern
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Homarid Warrior (Fallen Empires #22c)

Homarid Warrior {4}{U}

Creature — Homarid Warrior

{U}: Homarid Warrior gains shroud until end of turn and doesn’t untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can’t be the target of spells or abilities.)

3/3

Illustrated by Douglas Shuler

Standard
Alchemy
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Modern
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Merseine (Fallen Empires #23a)

Merseine {2}{U}{U}

Enchantment — Aura

Enchant creature

Merseine enters the battlefield with three net counters on it.

Enchanted creature doesn’t untap during its controller’s untap step if Merseine has a net counter on it.

Pay enchanted creature’s mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.

Illustrated by Heather Hudson

Standard
Alchemy
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Modern
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Merseine (Fallen Empires #23b)

Merseine {2}{U}{U}

Enchantment — Aura

Enchant creature

Merseine enters the battlefield with three net counters on it.

Enchanted creature doesn’t untap during its controller’s untap step if Merseine has a net counter on it.

Pay enchanted creature’s mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.

Illustrated by Margaret Organ-Kean

Standard
Alchemy
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Modern
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Merseine (Fallen Empires #23c)

Merseine {2}{U}{U}

Enchantment — Aura

Enchant creature

Merseine enters the battlefield with three net counters on it.

Enchanted creature doesn’t untap during its controller’s untap step if Merseine has a net counter on it.

Pay enchanted creature’s mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.

Illustrated by Drew Tucker

Standard
Alchemy
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Modern
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Merseine (Fallen Empires #23d)

Merseine {2}{U}{U}

Enchantment — Aura

Enchant creature

Merseine enters the battlefield with three net counters on it.

Enchanted creature doesn’t untap during its controller’s untap step if Merseine has a net counter on it.

Pay enchanted creature’s mana cost: Remove a net counter from Merseine. Only the controller of the enchanted creature may activate this ability.

Illustrated by Pete Venters

Standard
Alchemy
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Explorer
Modern
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River Merfolk (Fallen Empires #24)

River Merfolk {U}{U}

Creature — Merfolk

{U}: River Merfolk gains mountainwalk until end of turn. (It can’t be blocked as long as defending player controls a Mountain.)

“Dwelling in icy mountain streams near Goblin and Orcish foes, the River Merfolk were known for their stoicism.”
Sarpadian Empires, vol. V

2/1

Illustrated by Douglas Shuler

Part of the Reserved List

Standard
Alchemy
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Modern
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Seasinger (Fallen Empires #25)

Seasinger {1}{U}{U}

Creature — Merfolk

When you control no Islands, sacrifice Seasinger.

You may choose not to untap Seasinger during your untap step.

{T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped.

0/1

Illustrated by Amy Weber

Standard
Alchemy
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Modern
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Vintage
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Svyelunite Priest (Fallen Empires #26)

Svyelunite Priest {1}{U}

Creature — Merfolk Cleric

{U}{U}, {T}: Target creature gains shroud until end of turn. Activate only during your upkeep. (It can’t be the target of spells or abilities.)

“Early Vodalians worshipped Svyelun, goddess of the Pearl Moon. Later she became a more abstract figure.”
Sarpadian Empires, vol. V

1/1

Illustrated by Ron Spencer

Standard
Alchemy
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Modern
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Brawl
Vintage
Timeless
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Tidal Flats (Fallen Empires #27a)

Tidal Flats {U}

Enchantment

{U}{U}: For each attacking creature without flying, its controller may pay {1}. If that player doesn’t, creatures you control blocking that creature gain first strike until end of turn.

Illustrated by Rob Alexander

Standard
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Modern
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Tidal Flats (Fallen Empires #27b)

Tidal Flats {U}

Enchantment

{U}{U}: For each attacking creature without flying, its controller may pay {1}. If that player doesn’t, creatures you control blocking that creature gain first strike until end of turn.

Illustrated by Rob Alexander

Standard
Alchemy
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Modern
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Tidal Flats (Fallen Empires #27c)

Tidal Flats {U}

Enchantment

{U}{U}: For each attacking creature without flying, its controller may pay {1}. If that player doesn’t, creatures you control blocking that creature gain first strike until end of turn.

Illustrated by Sandra Everingham

Standard
Alchemy
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Modern
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Tidal Influence (Fallen Empires #28)

Tidal Influence {2}{U}

Enchantment

Cast this spell only if no permanents named Tidal Influence are on the battlefield.

Tidal Influence enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Tidal Influence.

As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.

As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.

Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it.

Illustrated by Tom Wänerstrand

Standard
Alchemy
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Modern
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Vodalian Knights (Fallen Empires #29)

Vodalian Knights {1}{U}{U}

Creature — Merfolk Knight

First strike

Vodalian Knights can’t attack unless defending player controls an Island.

When you control no Islands, sacrifice Vodalian Knights.

{U}: Vodalian Knights gains flying until end of turn.

Fear the Knight leaping from the water into the air, weapon ready.

2/2

Illustrated by Susan Van Camp

Part of the Reserved List

Standard
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Vodalian Mage (Fallen Empires #30a)

Vodalian Mage {2}{U}

Creature — Merfolk Wizard

{U}, {T}: Counter target spell unless its controller pays {1}.

“Vodalian Mages are remarkable. Their merchants bring them arcane lore and devices from across the seas.”
—Lydia Wynforth, Mayor of Trokair

1/1

Illustrated by Susan Van Camp

Standard
Alchemy
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Modern
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Vodalian Mage (Fallen Empires #30b)

Vodalian Mage {2}{U}

Creature — Merfolk Wizard

{U}, {T}: Counter target spell unless its controller pays {1}.

“Come back, cowards! Everyone knows Merfolk can’t wield magic!”
—Pashadar Dirf, Goblin Flotilla Commander, last words

1/1

Illustrated by Mark Poole

Standard
Alchemy
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Modern
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Penny