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1 – 20 of 162 cards where the card types include “spirit” and the colors is W

Ageless Guardian (Strixhaven: School of Mages #8)

Ageless Guardian {1}{W}

Creature — Spirit Soldier

Ancient ruins dot the world of Arcavios, most older than Strixhaven itself and many still guarded by soldiers from the Blood Age, centuries after their deaths.

1/4

Illustrated by Nicholas Gregory

Standard
Alchemy
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Agrus Kos, Eternal Soldier (Jumpstart 2022 #1)

Agrus Kos, Eternal Soldier {3}{W}

Legendary Creature — Spirit Soldier

Vigilance

Whenever Agrus Kos, Eternal Soldier becomes the target of an ability that targets only it, you may pay {1}{R/W}. If you do, copy that ability for each other creature you control that ability could target. Each copy targets a different one of those creatures. ({R/W} can be paid with either {R} or {W}.)

3/4

Illustrated by Victor Adame Minguez

Standard
Alchemy
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Modern
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Anafenza, Kin-Tree Spirit (Commander Masters #11)

Anafenza, Kin-Tree Spirit {W}{W}

Legendary Creature — Spirit Soldier

Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Martyred for worshipping her ancestors, she now walks among them.

2/2

Illustrated by Ryan Yee

Standard
Alchemy
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Angelic Curator (Modern Horizons 2 #262)

Angelic Curator {1}{W}

Creature — Angel Spirit

Flying, protection from artifacts

“Do not treat your people as you treat your artifacts. Let them go, and they will live; seal them here, and they will die.”
—Urza, to Radiant

1/1

Watermark: Set Symbol

Illustrated by Greg Staples

Standard
Alchemy
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Modern
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Angelic Page (Jumpstart #88)

Angelic Page {1}{W}

Creature — Angel Spirit

Flying

{T}: Target attacking or blocking creature gets +1/+1 until end of turn.

If only every message were as perfect as its bearer.

1/1

Illustrated by Chris Rahn

Standard
Alchemy
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Modern
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Ao, the Dawn Sky (Kamigawa: Neon Dynasty #2)

Ao, the Dawn Sky {3}{W}{W}

Legendary Creature — Dragon Spirit

Flying, vigilance

When Ao, the Dawn Sky dies, choose one —

• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

• Put two +1/+1 counters on each permanent you control that’s a creature or Vehicle.

5/4

Illustrated by Chris Rahn

Standard
Alchemy
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Modern
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Apothecary Geist (Shadows over Innistrad #4)

Apothecary Geist {3}{W}

Creature — Spirit

Flying

When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.

For some customers, the old apothecary shop still opens its doors.

2/3

Illustrated by Franz Vohwinkel

Standard
Alchemy
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Modern
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Aurora Eidolon (Dissension #1)

Aurora Eidolon {3}{W}

Creature — Spirit

{W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to any target this turn.

Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.

2/2

Illustrated by Justin Sweet

Standard
Alchemy
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Modern
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Azorius Herald (Commander 2013 #6)

Azorius Herald {2}{W}

Creature — Spirit

Azorius Herald can’t be blocked.

When Azorius Herald enters the battlefield, you gain 4 life.

When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it.

“As peace should be—gentle yet unstoppable.”
—Augustin IV

2/1

Illustrated by Justin Sweet

Standard
Alchemy
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Modern
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Beckoning Will-o'-Wisp (Commander Legends: Battle for Baldur's Gate #10)

Beckoning Will-o'-Wisp {2}{W}

Creature — Spirit

Flying

Lure the Unwary — At the beginning of combat on your turn, choose an opponent.

Creatures attacking the last chosen player get +1/+0.

Follow the light at your own risk.

1/3

Illustrated by Sam White

Standard
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Modern
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Belfry Spirit (Guildpact #2)

Belfry Spirit {3}{W}{W}

Creature — Spirit

Flying

Haunt (When this creature dies, exile it haunting target creature.)

When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.

1/1

Watermark: Orzhov

Illustrated by Daren Bader

Standard
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Modern
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Beloved Beggar // Generous Soul (Innistrad: Midnight Hunt #3)
Beloved Beggar // Generous Soul (Innistrad: Midnight Hunt #3)

Beloved Beggar {1}{W}

Creature — Human Peasant

Disturb {4}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.)

Charity is rare on Innistrad, but kindness is always repaid.

0/4

Generous Soul

Color Indicator: White Creature — Spirit

Flying, vigilance

If Generous Soul would be put into a graveyard from anywhere, exile it instead.

As long as evil threatens his town, the Blessed Sleep can wait.

4/4

Illustrated by Francisco Miyara

Standard
Alchemy
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Modern
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Benevolent Ancestor (Iconic Masters #12)

Benevolent Ancestor {2}{W}

Creature — Spirit

Defender (This creature can’t attack.)

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Although the door is flimsy and the lock pathetically small, Josuri’s family never fears the night outside.

0/4

Illustrated by Nick Percival

Standard
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Modern
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Blessed Spirits (Jumpstart #92)

Blessed Spirits {2}{W}

Creature — Spirit

Flying

Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.

Not all heroes die in armor.

2/2

Illustrated by Anna Steinbauer

Standard
Alchemy
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Modern
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Blinking Spirit (Ninth Edition #8)

Blinking Spirit {3}{W}

Creature — Spirit

{0}: Return Blinking Spirit to its owner’s hand.

“Don’t look at it! Maybe it’ll go away!”
—Ib Halfheart, goblin tactician

2/2

Illustrated by Allen Williams

Standard
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Modern
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Bygone Bishop (Commander Legends: Battle for Baldur's Gate #689)

Bygone Bishop {2}{W}

Creature — Spirit Cleric

Flying

Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)

2/3

Illustrated by Jason A. Engle

Standard
Alchemy
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Modern
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Celestial Crusader (Time Spiral Remastered #13)

Celestial Crusader {2}{W}{W}

Creature — Spirit

Flash

Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)

Flying

Other white creatures get +1/+1.

2/2

Illustrated by Jim Murray

Standard
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Celestial Kirin (Saviors of Kamigawa #3)

Celestial Kirin {2}{W}{W}

Legendary Creature — Kirin Spirit

Flying

Whenever you cast a Spirit or Arcane spell, destroy all permanents with that spell’s mana value.

All bow at its visitation—some in awe, some in honor, some in fear.

3/3

Illustrated by Adam Rex

Standard
Alchemy
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Modern
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Chapel Geist (Duel Decks: Blessed vs. Cursed #5)

Chapel Geist {1}{W}{W}

Creature — Spirit

Flying

Death has bound it with chains of past regrets. Forever it searches for atonement, each kindness removing a single link.

2/3

Illustrated by Peter Mohrbacher

Standard
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Chaplain of Alms // Chapel Shieldgeist (Innistrad: Midnight Hunt #13)
Chaplain of Alms // Chapel Shieldgeist (Innistrad: Midnight Hunt #13)

Chaplain of Alms {W}

Creature — Human Cleric

First strike

Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.)

1/1

Chapel Shieldgeist

Color Indicator: White Creature — Spirit Cleric

Flying, first strike

Each creature you control has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.

2/1

Illustrated by Anastasia Ovchinnikova

Standard
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Modern
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