161 – 180 of 187 cards where the set is “fem”

Thelonite Druid (Fallen Empires #78)

Thelonite Druid {2}{G}

Creature — Human Cleric Druid

{1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They’re still lands.

“The magic at the heart of all living things can bear awe-inspiring fruit.”
—Kolevi of Havenwood, Elder Druid

1/1

Illustrated by Margaret Organ-Kean

Standard
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Thelonite Monk (Fallen Empires #79)

Thelonite Monk {2}{G}{G}

Creature — Insect Monk Cleric

{T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.)

“As the climate worsened, some Thelonites turned to fertilizing with fresh blood in an attempt to keep Havenwood alive and growing.”
Sarpadian Empires, vol. III

1/2

Illustrated by Bryon Wackwitz

Part of the Reserved List

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Thelon's Chant (Fallen Empires #76)

Thelon's Chant {1}{G}{G}

Enchantment

At the beginning of your upkeep, sacrifice Thelon’s Chant unless you pay {G}.

Whenever a player puts a Swamp onto the battlefield, Thelon’s Chant deals 3 damage to that player unless the player puts a -1/-1 counter on a creature they control.

Illustrated by Melissa A. Benson

Standard
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Thelon's Curse (Fallen Empires #77)

Thelon's Curse {G}{G}

Enchantment

Blue creatures don’t untap during their controllers’ untap steps.

At the beginning of each player’s upkeep, that player may choose any number of tapped blue creatures they control and pay {U} for each creature chosen this way. If the player does, untap those creatures.

Illustrated by Pete Venters

Part of the Reserved List

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Thorn Thallid (Fallen Empires #80a)

Thorn Thallid {1}{G}{G}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Thorn Thallid.

Remove three spore counters from Thorn Thallid: It deals 1 damage to any target.

“The danger in cultivating massive plants caught the elves by surprise.”
Sarpadian Empires, vol. III

2/2

Illustrated by Daniel Gelon

Standard
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Thorn Thallid (Fallen Empires #80b)

Thorn Thallid {1}{G}{G}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Thorn Thallid.

Remove three spore counters from Thorn Thallid: It deals 1 damage to any target.

“The cooling climate forced the Elves to experiment with new food sources.”
Sarpadian Empires, vol. I

2/2

Illustrated by Heather Hudson

Standard
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Thorn Thallid (Fallen Empires #80c)

Thorn Thallid {1}{G}{G}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Thorn Thallid.

Remove three spore counters from Thorn Thallid: It deals 1 damage to any target.

“I don’t know which is worse, getting hit with those darts or having to watch them grow back.”
—Orcish Soldier

2/2

Illustrated by Jesper Myrfors

Standard
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Thorn Thallid (Fallen Empires #80d)

Thorn Thallid {1}{G}{G}

Creature — Fungus

At the beginning of your upkeep, put a spore counter on Thorn Thallid.

Remove three spore counters from Thorn Thallid: It deals 1 damage to any target.

“Scholars still debate whether the Thallids were truly sentient.”
Sarpadian Empires, vol. III

2/2

Illustrated by Mark Tedin

Standard
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Thrull Champion (Fallen Empires #44)

Thrull Champion {4}{B}

Creature — Thrull

Thrull creatures get +1/+1.

{T}: Gain control of target Thrull for as long as you control Thrull Champion.

“Those idiots should never have bred Thrulls for combat!”
—Jherana Rure

2/2

Illustrated by Daniel Gelon

Part of the Reserved List

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Thrull Retainer (Fallen Empires #45)

Thrull Retainer {B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

Sacrifice Thrull Retainer: Regenerate enchanted creature.

“Until the Rebellion, Thrulls served their masters faithfully—even at the cost of their own lives.”
Sarpadian Empires, vol. II

Illustrated by Ron Spencer

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Thrull Wizard (Fallen Empires #46)

Thrull Wizard {2}{B}

Creature — Thrull Wizard

{1}{B}: Counter target black spell unless that spell’s controller pays {B} or {3}.

“In crafting intelligent Thrulls to assist in sacrifices, Sahr inadvertantly set the stage for the Thrull Rebellion.”
Sarpadian Empires, vol. II

1/1

Illustrated by Anson Maddocks

Standard
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Tidal Flats (Fallen Empires #27a)

Tidal Flats {U}

Enchantment

{U}{U}: For each attacking creature without flying, its controller may pay {1}. If that player doesn’t, creatures you control blocking that creature gain first strike until end of turn.

Illustrated by Rob Alexander

Standard
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Tidal Flats (Fallen Empires #27b)

Tidal Flats {U}

Enchantment

{U}{U}: For each attacking creature without flying, its controller may pay {1}. If that player doesn’t, creatures you control blocking that creature gain first strike until end of turn.

Illustrated by Rob Alexander

Standard
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Tidal Flats (Fallen Empires #27c)

Tidal Flats {U}

Enchantment

{U}{U}: For each attacking creature without flying, its controller may pay {1}. If that player doesn’t, creatures you control blocking that creature gain first strike until end of turn.

Illustrated by Sandra Everingham

Standard
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Tidal Influence (Fallen Empires #28)

Tidal Influence {2}{U}

Enchantment

Cast this spell only if no permanents named Tidal Influence are on the battlefield.

Tidal Influence enters the battlefield with a tide counter on it.

At the beginning of your upkeep, put a tide counter on Tidal Influence.

As long as there is exactly one tide counter on Tidal Influence, all blue creatures get -2/-0.

As long as there are exactly three tide counters on Tidal Influence, all blue creatures get +2/+0.

Whenever there are four or more tide counters on Tidal Influence, remove all tide counters from it.

Illustrated by Tom Wänerstrand

Standard
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Tourach's Chant (Fallen Empires #47)

Tourach's Chant {1}{B}{B}

Enchantment

At the beginning of your upkeep, sacrifice Tourach’s Chant unless you pay {B}.

Whenever a player puts a Forest onto the battlefield, Tourach’s Chant deals 3 damage to that player unless they put a -1/-1 counter on a creature they control.

Illustrated by Richard Kane Ferguson

Standard
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Tourach's Gate (Fallen Empires #48)

Tourach's Gate {1}{B}{B}

Enchantment — Aura

Enchant land you control

Sacrifice a Thrull: Put three time counters on Tourach’s Gate.

At the beginning of your upkeep, remove a time counter from Tourach’s Gate. If there are no time counters on Tourach’s Gate, sacrifice it.

Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped.

Illustrated by Sandra Everingham

Part of the Reserved List

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Vodalian Knights (Fallen Empires #29)

Vodalian Knights {1}{U}{U}

Creature — Merfolk Knight

First strike

Vodalian Knights can’t attack unless defending player controls an Island.

When you control no Islands, sacrifice Vodalian Knights.

{U}: Vodalian Knights gains flying until end of turn.

Fear the Knight leaping from the water into the air, weapon ready.

2/2

Illustrated by Susan Van Camp

Part of the Reserved List

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Vodalian Mage (Fallen Empires #30a)

Vodalian Mage {2}{U}

Creature — Merfolk Wizard

{U}, {T}: Counter target spell unless its controller pays {1}.

“Vodalian Mages are remarkable. Their merchants bring them arcane lore and devices from across the seas.”
—Lydia Wynforth, Mayor of Trokair

1/1

Illustrated by Susan Van Camp

Standard
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Vodalian Mage (Fallen Empires #30b)

Vodalian Mage {2}{U}

Creature — Merfolk Wizard

{U}, {T}: Counter target spell unless its controller pays {1}.

“Come back, cowards! Everyone knows Merfolk can’t wield magic!”
—Pashadar Dirf, Goblin Flotilla Commander, last words

1/1

Illustrated by Mark Poole

Standard
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