Thelonite Druid {2}{G}
Creature — Human Cleric Druid
{1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They’re still lands.
“The magic at the heart of all living things can bear awe-inspiring fruit.”
—Kolevi of Havenwood, Elder Druid
1/1
Illustrated by Margaret Organ-Kean
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Thelonite Druid:
- The most recent land animating ability takes precedence. (2004-10-04)
- Can sacrifice the Druid to itself. (2004-10-04)
- Only affects Forests that are on the battlefield when the effect resolves. (2004-10-04)
- The land animation ability does not wear off if the land stops being a Forest. It continues until the end of the turn. (2004-10-04)
- A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature. (2008-08-01)