14221 – 14240 of 14,549 cards where it’s legal in Penny Dreadful

Windcaller Aven (Commander Masters #133)

Windcaller Aven {4}{U}{U}

Creature — Bird Wizard

Flying

Cycling {U} ({U}, Discard this card: Draw a card.)

When you cycle Windcaller Aven, target creature gains flying until end of turn.

Every cry lifts her allies toward the thunder.

4/3

Illustrated by Uriah Voth

Standard
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Wind Dancer (Tempest Remastered #80)

Wind Dancer {1}{U}

Creature — Faerie

Flying

{T}: Target creature gains flying until end of turn.

“Flying like a bird does not make you as free as one.”
—Volrath

1/1

Illustrated by Susan Van Camp

Standard
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Wind Drake (Kaladesh #70)

Wind Drake {2}{U}

Creature — Drake

Flying

Drakes prowl the skies of Kaladesh, waiting for the perfect moment to strike.

2/2

Illustrated by Todd Lockwood

Standard
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Windgrace Acolyte (Dominaria #112)

Windgrace Acolyte {4}{B}

Creature — Cat Warrior

Flying

When Windgrace Acolyte enters the battlefield, mill three cards and you gain 3 life.

Acolytes of the lost Lord Windgrace fight to keep Urborg relics out of Cabal hands.

3/2

Illustrated by Bayard Wu

Standard
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Winding Wurm (Urza's Saga #285)

Winding Wurm {4}{G}

Creature — Wurm

Echo {4}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Entire trees were stripped of their bark and branches by the wurm’s writhing path.

6/6

Illustrated by DiTerlizzi

Standard
Alchemy
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Windreader Sphinx (Jumpstart #194)

Windreader Sphinx {5}{U}{U}

Creature — Sphinx

Flying

Whenever a creature with flying attacks, you may draw a card.

“Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings.”

3/7

Illustrated by Min Yum

Standard
Alchemy
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Windreaver (Duel Decks: Venser vs. Koth #19)

Windreaver {3}{W}{U}

Creature — Elemental

Flying

{W}: Windreaver gains vigilance until end of turn.

{W}: Windreaver gets +0/+1 until end of turn.

{U}: Switch Windreaver’s power and toughness until end of turn.

{U}: Return Windreaver to its owner’s hand.

1/3

Illustrated by Aleksi Briclot

Standard
Alchemy
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Windrider Eel (Archenemy: Nicol Bolas #30)

Windrider Eel {3}{U}

Creature — Fish

Flying

Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.

“The best spot to hook one is right behind the gills.”
—Rana Cloudwake, kor skyfisher

2/2

Illustrated by Austin Hsu

Standard
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Windrider Wizard (Commander Masters #134)

Windrider Wizard {2}{U}

Creature — Human Wizard

Flying

Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.

“It’s an ideal method for exploring sky ruins. The drakes sniff me briefly but then lose interest.”

2/2

Illustrated by Slawomir Maniak

Standard
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Wind-Scarred Crag (March of the Machine #276)

Wind-Scarred Crag

Land

Wind-Scarred Crag enters the battlefield tapped.

When Wind-Scarred Crag enters the battlefield, you gain 1 life.

{T}: Add {R} or {W}.

Serra was a symbol of hope to Dominaria, so Norn defiled her temples with monuments to Phyrexia.

Illustrated by Roman Kuteynikov

Standard
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Windseeker Centaur (Magic Online Promos #35966)

Windseeker Centaur {1}{R}{R}

Creature — Centaur

Vigilance

Loyal and passionate in battle, the Windseeker tribe roams the Green Lands near the Honeyed Sea.

2/2

Illustrated by Anson Maddocks

Standard
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Winds of Rath (Murders at Karlov Manor Commander #93)

Winds of Rath {3}{W}{W}

Sorcery

Destroy all creatures that aren’t enchanted. They can’t be regenerated.

“There shall be a vast shout and then a vaster silence.”
—Oracle en-Vec

Illustrated by Drew Tucker

Standard
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Winds of Rebuke (Amonkhet #76)

Winds of Rebuke {1}{U}

Instant

Return target nonland permanent to its owner’s hand. Each player mills two cards.

“I have foreseen that you will not pass my trial.”

Illustrated by Mathias Kollros

Standard
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Wind Spirit (Masters Edition II #75)

Wind Spirit {4}{U}

Creature — Elemental Spirit

Flying

Menace (This creature can’t be blocked except by two or more creatures.)

“To visit the sky requires bravery, and thought, and little else. To master the sky requires the binding of its masters, and little else.”
—Arnjlot Olasson, sky mage

3/2

Illustrated by Kaja Foglio

Standard
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Windstorm (Duel Decks Anthology: Garruk vs. Liliana #25)

Windstorm {X}{G}

Instant

Windstorm deals X damage to each creature with flying.

“We don’t like interlopers and thieves cluttering our skies.”
—Dionus, elvish archdruid

Illustrated by Rob Alexander

Standard
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Windstorm Drake (Jumpstart #195)

Windstorm Drake {4}{U}

Creature — Drake

Flying

Other creatures you control with flying get +1/+0.

Drakes become especially voracious as they prepare for their autumn migration, hunting the city’s thoroughfares from dawn to dusk.

3/3

Illustrated by Daarken

Standard
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Wind Strider (Ixalan #88)

Wind Strider {4}{U}

Creature — Merfolk Wizard

Flash

Flying

“Currents are currents, whether in sea or sky.”

3/3

Illustrated by Magali Villeneuve

Standard
Alchemy
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Windwright Mage (Shards of Alara #208)

Windwright Mage {W}{U}{B}

Artifact Creature — Human Wizard

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Windwright Mage has flying as long as an artifact card is in your graveyard.

She knows the names and secrets of each of Esper’s twenty-three winds.

2/2

Illustrated by Chippy

Standard
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Wind Zendikon (Worldwake #46)

Wind Zendikon {U}

Enchantment — Aura

Enchant land

Enchanted land is a 2/2 blue Elemental creature with flying. It’s still a land.

When enchanted land dies, return that card to its owner’s hand.

Illustrated by Vincent Proce

Standard
Alchemy
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Wine of Blood and Iron (Saviors of Kamigawa #161)

Wine of Blood and Iron {3}

Artifact

{4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.

Godo never revealed what went into his special brew, but he always had more of it after great victories.

Illustrated by Luca Zontini

Standard
Alchemy
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