121 – 140 of 146 cards where the set is “pls”

Star Compass (Planeshift #134)

Star Compass {2}

Artifact

Star Compass enters the battlefield tapped.

{T}: Add one mana of any color that a basic land you control could produce.

It doesn’t point north. It points home.

Illustrated by Donato Giancola

Standard
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Steel Leaf Paladin (Planeshift #127)

Steel Leaf Paladin {4}{G}{W}

Creature — Elf Knight

First strike

When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner’s hand.

4/4

Illustrated by Paolo Parente

Standard
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Stone Kavu (Planeshift #93)

Stone Kavu {4}{G}

Creature — Kavu

{R}: Stone Kavu gets +1/+0 until end of turn.

{W}: Stone Kavu gets +0/+1 until end of turn.

To maintain its hide, it consumes a variety of rocks—not to mention a variety of Phyrexians.

3/3

Illustrated by Adam Rex

Standard
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Stormscape Battlemage (Planeshift #35)

Stormscape Battlemage {2}{U}

Creature — Metathran Wizard

Kicker {W} and/or {2}{B} (You may pay an additional {W} and/or {2}{B} as you cast this spell.)

When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life.

When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can’t be regenerated.

2/2

Illustrated by Christopher Moeller

Standard
Alchemy
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Modern
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Stormscape Familiar (Planeshift #36)

Stormscape Familiar {1}{U}

Creature — Bird

Flying

White spells and black spells you cast cost {1} less to cast.

Each Stormscape apprentice must hand-raise and train an owl before attaining the rank of master.

1/1

Illustrated by Heather Hudson

Standard
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Modern
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Strafe (Planeshift #73)

Strafe {R}

Sorcery

Strafe deals 3 damage to target nonred creature.

“All right, let’s light ‘em up!”
—Gerrard

Illustrated by Jim Nelson

Standard
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Stratadon (Planeshift #135)

Stratadon {10}

Artifact Creature — Beast

Domain — This spell costs {1} less to cast for each basic land type among lands you control.

Trample

Designed like the gargadons of Keld—big and brutal.

5/5

Illustrated by Brian Snõddy

Standard
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Modern
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Sunken Hope (Planeshift #37)

Sunken Hope {3}{U}{U}

Enchantment

At the beginning of each player’s upkeep, that player returns a creature they control to its owner’s hand.

While Dominarians fought for their world, Rath stole it from under their feet.

Illustrated by Greg Staples

Standard
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Sunscape Battlemage (Planeshift #16)

Sunscape Battlemage {2}{W}

Creature — Human Wizard

Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.)

When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.

When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.

2/2

Illustrated by Tony Szczudlo

Standard
Alchemy
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Modern
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Sunscape Familiar (Planeshift #17)

Sunscape Familiar {1}{W}

Creature — Wall

Defender (This creature can’t attack.)

Green spells and blue spells you cast cost {1} less to cast.

The spirits of fallen battlemages can serve their guilds as familiars by joining with any physical form.

0/3

Illustrated by Brian Despain

Standard
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Modern
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Surprise Deployment (Planeshift #18)

Surprise Deployment {3}{W}

Instant

Cast this spell only during combat.

You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it’s on the battlefield.)

Illustrated by Bradley Williams

Standard
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Tahngarth, Talruum Hero (Planeshift #74)

Tahngarth, Talruum Hero {3}{R}{R}

Legendary Creature — Minotaur Warrior

Vigilance

{1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.

4/4

Illustrated by Dave Dorman

Standard
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Tahngarth, Talruum Hero (Planeshift #74★)

Tahngarth, Talruum Hero {3}{R}{R}

Legendary Creature — Minotaur Warrior

Vigilance

{1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.

4/4

Illustrated by Kev Walker

Standard
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Modern
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Terminal Moraine (Planeshift #142)

Terminal Moraine

Land

{T}: Add {C}.

{2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Illustrated by Scott Bailey

Standard
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Modern
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Terminate (Planeshift #128)

Terminate {B}{R}

Instant

Destroy target creature. It can’t be regenerated.

Like his mother before him, Darigaaz gave his life defending Dominaria from the tyranny of self-styled “gods.”

Illustrated by DiTerlizzi

Standard
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Thornscape Battlemage (Planeshift #94)

Thornscape Battlemage {2}{G}

Creature — Elf Wizard

Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.)

When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to any target.

When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.

2/2

Illustrated by Matt Cavotta

Standard
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Modern
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Thornscape Familiar (Planeshift #95)

Thornscape Familiar {1}{G}

Creature — Insect

Red spells and white spells you cast cost {1} less to cast.

Blessed with many options, Thornscape masters favor scarabs as familiars.

2/1

Illustrated by Heather Hudson

Standard
Alchemy
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Modern
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Thunderscape Battlemage (Planeshift #75)

Thunderscape Battlemage {2}{R}

Creature — Human Wizard

Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.)

When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards.

When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment.

2/2

Illustrated by Mike Ploog

Standard
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Modern
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Thunderscape Familiar (Planeshift #76)

Thunderscape Familiar {1}{R}

Creature — Kavu

First strike

Black spells and green spells you cast cost {1} less to cast.

Thunderscape masters release familiars to help guide their apprentices down the thunderscape path.

1/1

Illustrated by Daren Bader

Standard
Alchemy
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Modern
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Treva's Charm (Planeshift #129)

Treva's Charm {G}{W}{U}

Instant

Choose one —

• Destroy target enchantment.

• Exile target attacking creature.

• Draw a card, then discard a card.

Illustrated by David Martin

Standard
Alchemy
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Modern
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