121 – 140 of 143 cards where the set is “nem”

Sneaky Homunculus (Nemesis #44)

Sneaky Homunculus {1}{U}

Creature — Homunculus Illusion

Sneaky Homunculus can’t block or be blocked by creatures with power 2 or greater.

Keep watch only for the giants and you’ll be eaten by the ants.

1/1

Illustrated by Scott M. Fischer

Standard
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Spineless Thug (Nemesis #71)

Spineless Thug {1}{B}

Creature — Phyrexian Zombie Mercenary

Spineless Thug can’t block.

These troops are only as strong as the evincar’s control.

2/2

Illustrated by Matthew D. Wilson

Standard
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Spiritual Asylum (Nemesis #23)

Spiritual Asylum {2}{W}{W}

Enchantment

Creatures and lands you control have shroud. (They can’t be the targets of spells or abilities.)

When a creature you control attacks, sacrifice Spiritual Asylum.

Trapped in safety is still trapped.

Illustrated by Matt Cavotta

Standard
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Spiteful Bully (Nemesis #72)

Spiteful Bully {1}{B}

Creature — Phyrexian Zombie Mercenary

At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.

Like most creatures bent on total destruction, they rarely bother to double-check their targets.

3/3

Illustrated by Chippy

Standard
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Stampede Driver (Nemesis #122)

Stampede Driver {G}

Creature — Human Spellshaper

{1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.

“The thunder of hooves is music to my ears.”

1/1

Illustrated by Ron Spears

Standard
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Stronghold Biologist (Nemesis #45)

Stronghold Biologist {2}{U}

Creature — Human Spellshaper

{U}{U}, {T}, Discard a card: Counter target creature spell.

He twists the laws of nature until they scream.

1/1

Illustrated by Terese Nielsen

Standard
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Stronghold Discipline (Nemesis #73)

Stronghold Discipline {2}{B}{B}

Sorcery

Each player loses 1 life for each creature they control.

“Crovax never passes up an opportunity to cause widespread misery.”
—Belbe

Illustrated by Li Tie

Standard
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Stronghold Gambit (Nemesis #100)

Stronghold Gambit {1}{R}

Sorcery

Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.

Illustrated by Greg Hildebrandt & Tim Hildebrandt

Standard
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Stronghold Machinist (Nemesis #46)

Stronghold Machinist {2}{U}

Creature — Human Spellshaper

{U}{U}, {T}, Discard a card: Counter target noncreature spell.

She stretches the laws of physics until they snap.

1/1

Illustrated by Terese Nielsen

Standard
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Stronghold Zeppelin (Nemesis #47)

Stronghold Zeppelin {2}{U}{U}

Creature — Human

Flying

Stronghold Zeppelin can block only creatures with flying.

As long as the stronghold controlled the sky, the rebels were doomed.

3/3

Illustrated by Arnie Swekel

Standard
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Submerge (Nemesis #48)

Submerge {4}{U}

Instant

If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.

Put target creature on top of its owner’s library.

Illustrated by Mark Romanoski

Standard
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Tangle Wire (Nemesis #139)

Tangle Wire {3}

Artifact

Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can’t, sacrifice it.)

At the beginning of each player’s upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire.

Illustrated by Glen Angus

Standard
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Terrain Generator (Nemesis #143)

Terrain Generator

Land

{T}: Add {C}.

{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.

Illustrated by Alan Pollack

Standard
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Topple (Nemesis #24)

Topple {2}{W}

Sorcery

Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)

“Let all witness the fate of those who defy me.”
—Crovax

Illustrated by Daren Bader

Standard
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Treetop Bracers (Nemesis #123)

Treetop Bracers {1}{G}

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +1/+1 and can’t be blocked except by creatures with flying.

Gravity is truly what you make of it.

Illustrated by Heather Hudson

Standard
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Trickster Mage (Nemesis #49)

Trickster Mage {U}

Creature — Human Spellshaper

{U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land.

“If it ain’t broke, I’ll break it. If it is broke, I’ll fix it.”

1/1

Illustrated by Alan Rabinowitz

Standard
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Vicious Hunger (Nemesis #74)

Vicious Hunger {B}{B}

Sorcery

Vicious Hunger deals 2 damage to target creature and you gain 2 life.

“Blood is foul, the flesh dross. My ascendance thirsts for life itself.”
—Crovax

Illustrated by Massimilano Frezzato

Standard
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Viseling (Nemesis #140)

Viseling {4}

Artifact Creature — Phyrexian Construct

At the beginning of each opponent’s upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.

“This may hurt a lot.”

2/2

Illustrated by Kev Walker

Standard
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Voice of Truth (Nemesis #25)

Voice of Truth {3}{W}

Creature — Angel

Flying, protection from white

“Above them all is Truth, and Truth must be set free. If the wings of Truth are clipped, the voices will fall silent.”
Song of All, canto 167

2/2

Illustrated by rk post

Standard
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Volrath the Fallen (Nemesis #75)

Volrath the Fallen {3}{B}{B}{B}

Legendary Creature — Phyrexian Shapeshifter

{1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card’s mana value.

“I stepped out. I did not step down.”

6/4

Illustrated by Kev Walker

Standard
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