61 – 80 of 3,335 cards where it’s legal in Standard

Ambulatory Edifice (Phyrexia: All Will Be One #79)

Ambulatory Edifice {2}{B}

Artifact Creature — Phyrexian Construct

When Ambulatory Edifice enters the battlefield, you may pay 2 life. When you do, target creature gets -1/-1 until end of turn.

The Mirran forces thought they’d vanquished their foes … until a nearby monument got up and started stalking toward them.

3/2

Illustrated by Ariel Perez

Standard
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Ambush Gigapede (Outlaws of Thunder Junction #77)

Ambush Gigapede {4}{B}{B}

Creature — Insect

Flash

When Ambush Gigapede enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn.

“First rule of crossing Blacksnag Bog: if you can’t see the bottom, don’t.”
—Chance Mulligan, wilderness guide

6/2

Illustrated by Kekai Kotaki

Standard
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Ambush Paratrooper (The Brothers' War #3)

Ambush Paratrooper {1}{W}

Creature — Human Soldier

Flash

Flying

{5}: Creatures you control get +1/+1 until end of turn.

“It would be folly to fight a dragon engine head-on. Let’s hit it from above.”

1/2

Illustrated by Vladimir Krisetskiy

Standard
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Analyze the Pollen (Murders at Karlov Manor #150)

Analyze the Pollen {G}

Sorcery

As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)

Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.

DailyMTG Story Spotlight

Illustrated by Anna Christenson

Standard
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Ancestors' Aid (The Lost Caverns of Ixalan #132)

Ancestors' Aid {1}{R}

Instant

Target creature gets +2/+0 and gains first strike until end of turn.

Create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

“You surface-dwellers may have forgotten your history, but it has not forgotten you.”
—Akal Pakal, First Steward of Oteclan

Illustrated by Alessandra Pisano

Standard
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Ancestral Anger (Innistrad: Crimson Vow #142)

Ancestral Anger {R}

Sorcery

Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.

Draw a card.

“One vampire for every family member I’ve lost.”

Illustrated by Randy Vargas

Standard
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Ancestral Katana (Kamigawa: Neon Dynasty #1)

Ancestral Katana {1}{W}

Artifact — Equipment

Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it.

Equipped creature gets +2/+1.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Daniel Ljunggren

Standard
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Ancestral Reminiscence (The Lost Caverns of Ixalan #45)

Ancestral Reminiscence {3}{U}

Sorcery

Draw three cards, then discard a card.

A typical conversation with Echoes is three parts wisdom and one part gossip.

Illustrated by Artur Treffner

Standard
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Anchor to Reality (Kamigawa: Neon Dynasty #45)

Anchor to Reality {2}{U}{U}

Sorcery

As an additional cost to cast this spell, sacrifice an artifact or creature.

Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent’s mana value, scry 2.

The Wanderer sighed in relief as the Reality Chip tethered her wayward spark to Kamigawa.

DailyMTG Story Spotlight

Illustrated by Alix Branwyn

Standard
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Ancient Cornucopia (The Big Score #16)

Ancient Cornucopia {2}{G}

Artifact

Whenever you cast a spell that’s one or more colors, you may gain 1 life for each of that spell’s colors. Do this only once each turn.

{T}: Add one mana of any color.

“I reckon that thing’s trying to put me out of a job!”
—Bristly Bill, cactusfolk gardener

Illustrated by Bartek Fedyczak

Standard
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Ancient Imperiosaur (March of the Machine #174)

Ancient Imperiosaur {5}{G}{G}

Creature — Dinosaur

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

Trample, ward {2}

Ancient Imperiosaur enters the battlefield with two +1/+1 counters on it for each creature that convoked it.

6/6

Illustrated by Piotr Foksowicz

Standard
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Ancient Lumberknot (Innistrad: Crimson Vow #230)

Ancient Lumberknot {2}{B}{G}

Creature — Treefolk

Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

The soft creak of trees in the wind is not always cause for comfort.

1/4

Illustrated by Nicholas Gregory

Standard
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Angelfire Ignition (Innistrad: Midnight Hunt #209)

Angelfire Ignition {1}{R}{W}

Sorcery

Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.

Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

“My angel is the flint, and I am her steel.”

Illustrated by Yeong-Hao Han

Standard
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Angelic Intervention (March of the Machine #5)

Angelic Intervention {1}{W}

Instant

Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it’s a creature, put a +1/+1 counter on it. (It can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.)

Elspeth shone like a sixth sun, inspiring hope in the Mirrans and terror in New Phyrexia.

Illustrated by Awanqi (Angela Wang)

Standard
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Angelic Observer (Streets of New Capenna #1)

Angelic Observer {5}{W}

Creature — Angel Advisor

This spell costs {1} less to cast for each Citizen you control.

Flying

Still and solemn as the statues of her kind that decorated the Park Heights rooftops, she gazed in sorrow on the city below.

3/3

Illustrated by Zack Stella

Standard
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Angelic Quartermaster (Innistrad: Crimson Vow #2)

Angelic Quartermaster {3}{W}{W}

Creature — Angel Soldier

Flying

When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.

“Stand strong. We will reclaim the dawn.”

3/3

Illustrated by PINDURSKI

Standard
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Angel of Suffering (Streets of New Capenna #67)

Angel of Suffering {3}{B}{B}

Creature — Nightmare Angel

Flying

If damage would be dealt to you, prevent that damage and mill twice that many cards.

“If you wish for blessings, mortal, ask your demon masters. We’ve given enough to your kind.”

5/3

Illustrated by Martina Fačková

Standard
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Animist's Might (March of the Machine: The Aftermath #20)

Animist's Might {2}{G}

Sorcery

This spell costs {2} less to cast if it targets a legendary creature you control.

Target creature you control deals damage equal to twice its power to target creature or planeswalker you don’t control.

The creature was unlike any Nissa had seen, but she dealt with it as she would any threat.

Illustrated by John Tedrick

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Anim Pakal, Thousandth Moon (The Lost Caverns of Ixalan #223)

Anim Pakal, Thousandth Moon {1}{R}{W}

Legendary Creature — Human Soldier

Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.

“If we are to protect this world, we can no longer hide within it!”

1/2

Illustrated by Chris Rahn

Standard
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Anje, Maid of Dishonor (Innistrad: Crimson Vow #231)

Anje, Maid of Dishonor {2}{B}{R}

Legendary Creature — Vampire

Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It’s an artifact with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”)

{2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.

4/5

Illustrated by Yongjae Choi

Standard
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