Katana ancestral {1}{W}
Artefact — équipement
À chaque fois qu'un samouraï ou un guerrier que vous contrôlez attaque seul, vous pouvez payer {1}. Quand vous faites ainsi, attachez-lui le Katana ancestral.
La créature équipée gagne +2/+1.
Équipement {3} ({3} : Attachez à une créature ciblée que vous contrôlez. N'attachez l'équipement que lorsque vous pourriez lancer un rituel.)
Illustrated by Daniel Ljunggren
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Katana ancestral:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step. For example, Ancestral Katana's triggered ability won't trigger if you attack with multiple creatures and all but one of them are removed from combat. (2022-02-18)
- If you choose to pay {1} as Ancestral Katana's ability resolves, a second triggered ability triggers and players may respond to it. Then, as that second ability resolves, Ancestral Katana becomes attached to the creature that attacked alone. (2022-02-18)