Animist's Might (March of the Machine: The Aftermath #120)

Animist's Might {2}{G}

Sorcery

This spell costs {2} less to cast if it targets a legendary creature you control.

Target creature you control deals damage equal to twice its power to target creature or planeswalker you don’t control.

The creature was unlike any Nissa had seen, but she dealt with it as she would any threat.

Illustrated by John Tedrick

Standard
Alchemy
Pioneer
Historic
Modern
Brawl
Legacy
Timeless
Vintage
Pauper
Commander
Penny
Oathbreaker
Notes and Rules Information for Animist's Might:
  • The cost-reduction ability of Animist's Might doesn't change its mana cost or mana value, only the total cost you pay. Specifically, the mana value of Animist's Might is always 3. (2023-05-12)