61 – 80 of 268 cards where the set is “ust”

Entirely Normal Armchair (Unstable #146)

Entirely Normal Armchair

Artifact

During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.

{0}: Return Entirely Normal Armchair to its owner’s hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair.

{2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.

Watermark: League of Dastardly Doom

Illustrated by Tom Babbey

Standard
Alchemy
Pioneer
Explorer
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Everythingamajig (Unstable #147c)

Everythingamajig {5}

Artifact

{1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant.

{3}, {T}: Target player discards a card. Activate only during your turn.

{X}: Everythingamajig becomes an X/X Construct artifact creature until end of turn.

Illustrated by Chris Seaman

Standard
Alchemy
Pioneer
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Modern
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Everythingamajig (Unstable #147f)

Everythingamajig {8}

Artifact

{1}, {T}: Scry 2.

{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.

{7}, {T}, Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.

Illustrated by Chris Seaman

Standard
Alchemy
Pioneer
Explorer
Modern
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Everythingamajig (Unstable #147b)

Everythingamajig {5}

Artifact

{2}, {T}: Draw a card. Activate only if you have no cards in hand.

{8}, {T}: You gain 10 life.

{4}, {T}, Sacrifice Everythingamajig: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.

Illustrated by Chris Seaman

Standard
Alchemy
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Explorer
Modern
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Everythingamajig (Unstable #147a)

Everythingamajig {5}

Artifact

{2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.

{3}, {T}: Put a +1/+1 counter on target creature.

{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Illustrated by Chris Seaman

Standard
Alchemy
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Modern
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Everythingamajig (Unstable #147e)

Everythingamajig {5}

Artifact

Sacrifice a land: You gain 2 life.

Sacrifice a creature: Add {C}{C}.

{2}, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle.

Illustrated by Chris Seaman

Standard
Alchemy
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Modern
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Everythingamajig (Unstable #147d)

Everythingamajig {6}

Artifact

{T}: Add one mana of any color.

{1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card’s name. You may reveal that card. If you do and your opponent guessed wrong, draw a card.

{8}, {T}: Everythingamajig deals 12 damage to target creature.

Illustrated by Chris Seaman

Standard
Alchemy
Pioneer
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Modern
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Extremely Slow Zombie (Unstable #54a)

Extremely Slow Zombie {1}{B}

Creature — Zombie

Last strike (This creature deals combat damage after creatures without last strike.)

Brrrrrrrrrrrr …

3/3

Illustrated by Emrah Elmasli

Standard
Alchemy
Pioneer
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Extremely Slow Zombie (Unstable #54b)

Extremely Slow Zombie {1}{B}

Creature — Zombie

Last strike (This creature deals combat damage after creatures without last strike.)

… aaaaaaiiii …

3/3

Illustrated by Emrah Elmasli

Standard
Alchemy
Pioneer
Explorer
Modern
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Timeless
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Extremely Slow Zombie (Unstable #54c)

Extremely Slow Zombie {1}{B}

Creature — Zombie

Last strike (This creature deals combat damage after creatures without last strike.)

… iiiiiiinnnn …

3/3

Illustrated by Emrah Elmasli

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
Vintage
Timeless
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Pauper
Oathbreaker
Penny
Extremely Slow Zombie (Unstable #54d)

Extremely Slow Zombie {1}{B}

Creature — Zombie

Last strike (This creature deals combat damage after creatures without last strike.)

… nnnnnssssss!

3/3

Illustrated by Emrah Elmasli

Standard
Alchemy
Pioneer
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Modern
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Faerie Aerie (Unstable #181)
Contraption

Faerie Aerie

Artifact — Contraption

Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and “Whenever this creature deals combat damage to a player, draw a card.” Exile them at the beginning of the next end step.

Watermark: Agents of S.N.E.A.K.

Illustrated by Ralph Horsley

Not Legal This version of this card has a non-standard Magic back. It is not legal for constructed play.

Feisty Stegosaurus (Unstable #81)

Feisty Stegosaurus {4}{R}

Host Creature — Dinosaur

When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.

2/1

Illustrated by Kari Christensen

Standard
Alchemy
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Finders, Keepers (Unstable #55)

Finders, Keepers {5}{B}

Sorcery

Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

The S.N.E.A.K. Code clearly permits looting corpses for parts. That just meant Agent 47.3 had to make sure her target was dead first.

Watermark: Agents of S.N.E.A.K.

Illustrated by Mark Behm

Standard
Alchemy
Pioneer
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Modern
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First Pick (Unstable #109)

First Pick {3}{G}

Instant

Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Picking hammers is dangerous, but it’s still safer than harvesting saw bushes.

Watermark: Crossbreed Labs

Illustrated by John Thacker

Standard
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Five-Finger Discount (Unstable #33)

Five-Finger Discount {4}{U}{U}

Sorcery

Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.

“Dognapping is such an ugly word. I would characterize this as a unilateral redistribution of pets.”

Watermark: Agents of S.N.E.A.K.

Illustrated by Milivoj Ćeran

Standard
Alchemy
Pioneer
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Garbage Elemental (Unstable #82c)

Garbage Elemental {4}{R}

Creature — Elemental

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

3/2

Illustrated by Hector Ortiz

Standard
Alchemy
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Garbage Elemental (Unstable #82d)

Garbage Elemental {4}{R}

Creature — Elemental

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

When Garbage Elemental enters the battlefield, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent or planeswalker.

3/3

Illustrated by Hector Ortiz

Standard
Alchemy
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Garbage Elemental (Unstable #82a)

Garbage Elemental {4}{R}

Creature — Elemental

Frenzy 2 (Whenever this creature attacks and isn’t blocked, it gets +2/+0 until end of turn.)

Garbage Elemental can’t be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.)

2/4

Illustrated by Hector Ortiz

Standard
Alchemy
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Explorer
Modern
Historic
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Brawl
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Timeless
Commander
Pauper
Oathbreaker
Penny