7441 – 7460 of 9,980 cards where the rarity is equal to common

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Seize the Initiative (Scars of Mirrodin #20)

Seize the Initiative {W}

Instant

Target creature gets +1/+1 and gains first strike until end of turn.

The time between spotting a leonin shikari and feeling its claws is just time enough to draw your last breath.

Watermark: Mirran

Illustrated by Steve Argyle

Standard
Alchemy
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Penny
Seize the Secrets (Outlaws of Thunder Junction #64)

Seize the Secrets {2}{U}

Sorcery

This spell costs {1} less to cast if you’ve committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Draw two cards.

Nolan refused to give up the vault’s location. The strange figure simply smiled and reached into his mind.

DailyMTG Story Spotlight

Illustrated by Miranda Meeks

Standard
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Seize the Spoils (Kaldheim #149)

Seize the Spoils {2}{R}

Sorcery

As an additional cost to cast this spell, discard a card.

Draw two cards and create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

“Grab what you want and burn the rest. Leave nothing behind.”

Illustrated by Jesper Ejsing

Standard
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Seizures (Ice Age #159)

Seizures {1}{B}

Enchantment — Aura

Enchant creature

Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature’s controller unless that player pays {3}.

“Sheathe your sword, warrior, lest ye fall on it when stricken.”
—Lim-Dûl, the Necromancer

Illustrated by Julie Baroh

Standard
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Sejiri Steppe (Duel Decks: Knights vs. Dragons #36)

Sejiri Steppe

Land

Sejiri Steppe enters the battlefield tapped.

When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

{T}: Add {W}.

Illustrated by Anthony Francisco

Standard
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Select for Inspection (Kaladesh #63)

Select for Inspection {U}

Instant

Return target tapped creature to its owner’s hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Illustrated by James Paick

Standard
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Selesnya Cluestone (Dragon's Maze #144)

Selesnya Cluestone {3}

Artifact

{T}: Add {G} or {W}.

{G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card.

“Break it if you must. The loss of one relic is nothing next to the value of enriching us all.”
—Suniel the Woodwise

Watermark: Selesnya

Illustrated by Raoul Vitale

Standard
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Selesnya Evangel (Commander 2011 #223)

Selesnya Evangel {G}{W}

Creature — Elf Shaman

{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.

“The clamor of the city drowns all voices. But together we can sing a harmony that will resonate from Ravnica’s tallest spires to her deepest wells.”

1/2

Illustrated by Rob Alexander

Standard
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Selesnya Guildgate (Ravnica: Clue Edition #245)

Selesnya Guildgate

Land — Gate

Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.

Enter and rejoice! The Conclave stands united, open to one and all.

Watermark: Selesnya

Illustrated by Howard Lyon

Standard
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Selesnya Locket (Guilds of Ravnica #240)

Selesnya Locket {3}

Artifact

{T}: Add {G} or {W}.

{G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice Selesnya Locket: Draw two cards.

“Think of the locket as a seed you bear, spreading life from Vitu-Ghazi across all of Ravnica.”
—Heruj, Selesnya hierophant

Watermark: Selesnya

Illustrated by Winona Nelson

Standard
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Selesnya Sanctuary (Ravnica: Clue Edition #246)

Selesnya Sanctuary

Land

Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner’s hand.

{T}: Add {G}{W}.

Watermark: Selesnya

Illustrated by John Avon

Standard
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Selesnya Sentry (Return to Ravnica #21)

Selesnya Sentry {2}{W}

Creature — Elephant Soldier

{5}{G}: Regenerate Selesnya Sentry.

Ravnicans still tell tales about the Battle of Sumala where four Selesnya sentries held off an entire clan of Gruul warriors.

3/2

Watermark: Selesnya

Illustrated by Wesley Burt

Standard
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Selesnya Signet (Ravnica: Clue Edition #227)

Selesnya Signet {2}

Artifact

{1}, {T}: Add {G}{W}.

The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree.

Watermark: Selesnya

Illustrated by Raoul Vitale

Standard
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Self-Assembler (Masters 25 #231)

Self-Assembler {5}

Artifact Creature — Assembly-Worker

When Self-Assembler enters the battlefield, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.

It sees itself in all of its creations.

4/4

Watermark: Set Symbol

Illustrated by Noah Bradley

Standard
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Selfie Preservation (Unstable #119)

Selfie Preservation {1}{G}

Sorcery

Search your library for a basic land card and reveal it. If there’s a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.

“Be sure to get the tree in the picture.”

Illustrated by Chris Seaman

Standard
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Selfless Cathar (Magic 2015 #31)

Selfless Cathar {W}

Creature — Human Cleric

{1}{W}, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.

“If I fail to offer myself, we will surely be overrun. My fate would be the same.”

1/1

Illustrated by Slawomir Maniak

Standard
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Selhoff Entomber (Innistrad: Crimson Vow #76)

Selhoff Entomber {1}{U}

Creature — Zombie

{T}, Discard a creature card: Draw a card.

It knows one fundamental truth: bodies belong in graves.

1/3

Illustrated by Johann Bodin

Standard
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Selhoff Occultist (Jumpstart #174)

Selhoff Occultist {2}{U}

Creature — Human Rogue

Whenever Selhoff Occultist or another creature dies, target player mills a card.

“The mist whispers to those who know it to be more than a mundane fog.”

2/3

Illustrated by Igor Kieryluk

Standard
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Seller of Songbirds (Ravnica: Clue Edition #72)

Seller of Songbirds {2}{W}

Creature — Human

When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying.

“Lady Wren is the one merchant in Keyhole Downs who isn’t running a scam.”
—Mirela, Azorius hussar

1/2

Illustrated by Christopher Moeller

Standard
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Sell-Sword Brute (Ravnica: City of Guilds #142)

Sell-Sword Brute {1}{R}

Creature — Human Mercenary

When Sell-Sword Brute dies, it deals 2 damage to you.

“Killing is easy. Just wrap your hand around the haft, and wrap your enemy around the blade.”

2/2

Illustrated by Jeff Miracola

Standard
Alchemy
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