41 – 60 of 180 cards where the set is “dis”

Drekavac (Dissension #43)

Drekavac {1}{B}

Creature — Beast

When Drekavac enters the battlefield, sacrifice it unless you discard a noncreature card.

Like a vulture’s scalp, the face of a drekavac is oily and hairless. The filth and disease of its carrion diet slip off its blood-slick skin.

3/3

Illustrated by Carl Critchlow

Standard
Alchemy
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Modern
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Elemental Resonance (Dissension #83)

Elemental Resonance {2}{G}{G}

Enchantment — Aura

Enchant permanent

At the beginning of your precombat main phase, add mana equal to enchanted permanent’s mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)

Illustrated by Mark Tedin

Standard
Alchemy
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Modern
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Enemy of the Guildpact (Dissension #44)

Enemy of the Guildpact {4}{B}

Creature — Spirit

Protection from multicolored

Guilds often exterminate those who saw or knew too much. Some vindictive souls retain their knowledge, using it in the afterlife to crush the guilded and the vile bargain that gives them power.

4/2

Illustrated by Fred Hooper

Standard
Alchemy
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Modern
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Enigma Eidolon (Dissension #24)

Enigma Eidolon {3}{U}

Creature — Spirit

{U}, Sacrifice Enigma Eidolon: Target player mills three cards.

Whenever you cast a multicolored spell, you may return Enigma Eidolon from your graveyard to your hand.

2/2

Illustrated by Shishizaru

Standard
Alchemy
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Entropic Eidolon (Dissension #45)

Entropic Eidolon {3}{B}

Creature — Spirit

{B}, Sacrifice Entropic Eidolon: Target player loses 1 life and you gain 1 life.

Whenever you cast a multicolored spell, you may return Entropic Eidolon from your graveyard to your hand.

2/2

Illustrated by Aleksi Briclot

Standard
Alchemy
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Modern
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Evolution Vat (Dissension #161)

Evolution Vat {3}

Artifact

{3}, {T}: Tap target creature and put a +1/+1 counter on it. Until end of turn, that creature gains “{2}{G}{U}: Double the number of +1/+1 counters on this creature.”

The vats are self-contained worlds, bubbling and churning with unnatural speed, boiling down eons of change into moments.

Watermark: Simic

Illustrated by John Avon

Standard
Alchemy
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Modern
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Experiment Kraj (Dissension #110)

Experiment Kraj {2}{G}{G}{U}{U}

Legendary Creature — Ooze Mutant

Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.

{T}: Put a +1/+1 counter on target creature.

“Of course it will grow beyond control—it was designed to choose its own evolution.”
—Momir Vig

4/6

Watermark: Simic

Illustrated by Mark Tedin

Standard
Alchemy
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Modern
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Fertile Imagination (Dissension #84)

Fertile Imagination {2}{G}{G}

Sorcery

Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

Illustrated by Dan Murayama Scott

Standard
Alchemy
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Modern
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Flame-Kin War Scout (Dissension #61)

Flame-Kin War Scout {3}{R}

Creature — Elemental Scout

When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.

“The forward flame-kin are popping. We have incoming!”
—Svar, Boros signaler

2/4

Illustrated by Fred Hooper

Standard
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Modern
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Flaring Flame-Kin (Dissension #62)

Flaring Flame-Kin {2}{R}

Creature — Elemental Warrior

As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has “{R}: Flaring Flame-Kin gets +1/+0 until end of turn.”

A flame-kin is always formidable, but feeding its fire with a sorcerous gift grants it the power to devastate armies.

2/2

Illustrated by Brian Hagan

Standard
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Modern
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Flash Foliage (Dissension #85)

Flash Foliage {2}{G}

Instant

Cast this spell only during combat after blockers are declared.

Create a 1/1 green Saproling creature token that’s blocking target creature attacking you.

Draw a card.

“This undemanding vegetation takes root in a mote of dust but grows incredibly quickly.”
—Simic research notes

Illustrated by Ron Spears

Standard
Alchemy
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Modern
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Freewind Equenaut (Dissension #9)

Freewind Equenaut {2}{W}

Creature — Human Archer

Flying

As long as Freewind Equenaut is enchanted, it has “{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature.”

Confront her, and feel the hooves of her steed. Ignore her, and feel the sting of her arrow.

2/2

Illustrated by Rebecca Guay

Standard
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Modern
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Ghost Quarter (Dissension #173)

Ghost Quarter

Land

{T}: Add {C}.

{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Where wasted life cries out to be reborn.

Illustrated by Heather Hudson

Standard
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Modern
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Gnat Alley Creeper (Dissension #63)

Gnat Alley Creeper {2}{R}

Creature — Human Rogue

Gnat Alley Creeper can’t be blocked by creatures with flying.

Despite its diminutive name, Gnat Alley is the longest street in Ravnica. Mile after twisting mile, it threads its way among the broader, safer thoroughfares like a parasite.

3/1

Illustrated by Pete Venters

Standard
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Gobhobbler Rats (Dissension #111)

Gobhobbler Rats {B}{R}

Creature — Rat

Hellbent — As long as you have no cards in hand, Gobhobbler Rats gets +1/+0 and has “{B}: Regenerate Gobhobbler Rats.” (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

Lyzolda’s pet rats eat better than the average citizen. In fact, they can usually be found eating the average citizen.

2/2

Watermark: Rakdos

Illustrated by Michael Sutfin

Standard
Alchemy
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Modern
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Govern the Guildless (Dissension #25)

Govern the Guildless {5}{U}

Sorcery

Gain control of target monocolored creature.

Forecast — {1}{U}, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.)

Watermark: Azorius

Illustrated by Alex Horley-Orlandelli

Standard
Alchemy
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Modern
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Grand Arbiter Augustin IV (Dissension #112)

Grand Arbiter Augustin IV {2}{W}{U}

Legendary Creature — Human Advisor

White spells you cast cost {1} less to cast.

Blue spells you cast cost {1} less to cast.

Spells your opponents cast cost {1} more to cast.

The Arbiter is a conduit of justice, a will so disciplined that it dispenses justice without ego or remorse.

2/3

Watermark: Azorius

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
Alchemy
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Modern
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Guardian of the Guildpact (Dissension #10)

Guardian of the Guildpact {3}{W}

Creature — Spirit

Protection from monocolored

The magic of the Guildpact gives aegis to the spirits pressed into its service. Upon entering the afterlife, they find new focus and are charged with defending the Guildpact against those who would see it broken.

2/3

Illustrated by Fred Hooper

Standard
Alchemy
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Modern
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Haazda Exonerator (Dissension #11)

Haazda Exonerator {W}

Creature — Human Cleric

{T}, Sacrifice Haazda Exonerator: Destroy target Aura.

“This aura threatens the sanctity of your soul. Wrenching it free won’t be easy on either of us. If you’re ready, we’ll begin.”

1/1

Illustrated by Kev Walker

Standard
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Haazda Shield Mate (Dissension #12)

Haazda Shield Mate {2}{W}

Creature — Human Soldier

At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}.

{W}: The next time a source of your choice would deal damage to you this turn, prevent that damage.

The Haazda shield is broad, protecting both the free and the guilded.

1/1

Illustrated by Ron Spears

Standard
Alchemy
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Modern
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