Elemental Resonance {2}{G}{G}
Enchantment — Aura
Enchant permanent
At the beginning of your first main phase, add mana equal to enchanted permanent’s mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
Illustrated by Mark Tedin
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Elemental Resonance:
- If the enchanted permanent's mana cost is {2}{W}{U}, this Aura's controller adds {C}{C}{W}{U}. If its mana cost is {X}{G}, this Aura's controller adds {G}. If its mana cost is {W/U}{W/U}, this Aura's controller chooses whether to add {W}{W}, {W}{U}, or {U}{U}. The choice may be different each time the ability resolves. (2006-05-01)
- This ability isn't a mana ability. It uses the stack. (2006-05-01)
- Only the first main phase in a turn is the "precombat main phase," even if additional main phases are generated by some effect. (2006-05-01)
- You get the mana whether you want it or not. If you don't spend it, it will disappear at the end of the current step (or phase). (2009-10-01)