41 – 60 of 199 cards where the set is “all”

Enslaved Scout (Alliances #71a)

Enslaved Scout {2}{R}

Creature — Goblin Scout

{2}: Enslaved Scout gains mountainwalk until end of turn. (It can’t be blocked as long as defending player controls a Mountain.)

“Her soldiers’ hatred for the Goblins is tempered only by their need for what the Goblins alone hold: knowledge of their mountain home.”
—King Darien of Kjeldor

2/2

Illustrated by Rebecca Guay

Standard
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Enslaved Scout (Alliances #71b)

Enslaved Scout {2}{R}

Creature — Goblin Scout

{2}: Enslaved Scout gains mountainwalk until end of turn. (It can’t be blocked as long as defending player controls a Mountain.)

“Even the basest creatures may serve a purpose. Still, their lives need be only as long as the paths we tread.”
—General Varchild

2/2

Illustrated by Rebecca Guay

Standard
Alchemy
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Modern
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Errand of Duty (Alliances #2a)

Errand of Duty {1}{W}

Instant

Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

“Call every able sword to our side. Kjeldor will stand triumphant!”
—King Darien of Kjeldor

Illustrated by Julie Baroh

Standard
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Modern
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Errand of Duty (Alliances #2b)

Errand of Duty {1}{W}

Instant

Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

“May they speed to their task, for the Skyknights alone cannot hold Kjeldor safe.”
—Arna Kennerüd, Skycaptain

Illustrated by Julie Baroh

Standard
Alchemy
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Modern
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Exile (Alliances #3)

Exile {2}{W}

Instant

Exile target nonwhite attacking creature. You gain life equal to its toughness.

Illustrated by Rob Alexander

Standard
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Modern
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False Demise (Alliances #27a)

False Demise {2}{U}

Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.

“Far too many of our missing ‘dead’ seem to be turning up in Varchild’s ranks!”
—King Darien of Kjeldor

Illustrated by Randy Gallegos

Standard
Alchemy
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Modern
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False Demise (Alliances #27b)

False Demise {2}{U}

Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.

“Fool! Never believe they’re dead until you see the body!”
—General Varchild

Illustrated by Randy Gallegos

Standard
Alchemy
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Modern
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Fatal Lore (Alliances #48)

Fatal Lore {2}{B}{B}

Sorcery

An opponent chooses one —

• You draw three cards.

• You destroy up to two target creatures that player controls. They can’t be regenerated. That player draws up to three cards.

“All knowledge has its price.”
—Gerda Äagesdotter, Archmage of the Unseen

Illustrated by Lawrence Snelly

Part of the Reserved List

Standard
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Modern
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Feast or Famine (Alliances #49a)

Feast or Famine {3}{B}

Instant

Choose one —

• Create a 2/2 black Zombie creature token.

• Destroy target nonartifact, nonblack creature. It can’t be regenerated.

“We are not yet free of Lim-Dûl’s terrors.”
—Halvor Arensson, Kjeldoran Priest

Illustrated by Pete Venters

Standard
Alchemy
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Modern
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Feast or Famine (Alliances #49b)

Feast or Famine {3}{B}

Instant

Choose one —

• Create a 2/2 black Zombie creature token.

• Destroy target nonartifact, nonblack creature. It can’t be regenerated.

“The living cannot understand the benefits of death.”
—Chaeska, Keeper of Tresserhorn

Illustrated by Pete Venters

Standard
Alchemy
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Modern
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Fevered Strength (Alliances #50a)

Fevered Strength {2}{B}

Instant

Target creature gets +2/+0 until end of turn.

Draw a card at the beginning of the next turn’s upkeep.

“The burst of strength brought on by this plague should not be mistaken for a sign of renewed health.”
—Kolbjörn, High Honored Druid

Illustrated by Brian Snõddy

Standard
Alchemy
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Modern
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Fevered Strength (Alliances #50b)

Fevered Strength {2}{B}

Instant

Target creature gets +2/+0 until end of turn.

Draw a card at the beginning of the next turn’s upkeep.

“The fever clouds the mind as it energizes the body. Both will pass in time.”
—Halvor Arensson, Kjeldoran Priest

Illustrated by Brian Snõddy

Standard
Alchemy
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Modern
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Floodwater Dam (Alliances #119)

Floodwater Dam {3}

Artifact

{X}{X}{1}, {T}: Tap X target lands.

Viscerid dams may be of living creatures as well as bones and mud.

Illustrated by Randy Gallegos

Part of the Reserved List

Standard
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Modern
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Force of Will (Alliances #28)

Force of Will {3}{U}{U}

Instant

You may pay 1 life and exile a blue card from your hand rather than pay this spell’s mana cost.

Counter target spell.

Illustrated by Terese Nielsen

Standard
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Modern
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Foresight (Alliances #29a)

Foresight {1}{U}

Sorcery

Search your library for three cards, exile them, then shuffle.

Draw a card at the beginning of the next turn’s upkeep.

Illustrated by Terese Nielsen

Standard
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Modern
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Foresight (Alliances #29b)

Foresight {1}{U}

Sorcery

Search your library for three cards, exile them, then shuffle.

Draw a card at the beginning of the next turn’s upkeep.

Illustrated by Terese Nielsen

Standard
Alchemy
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Modern
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Fyndhorn Druid (Alliances #90a)

Fyndhorn Druid {2}{G}

Creature — Elf Druid

When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.

“All struggles ultimately require sacrifice. It’s just that some sacrifices are dearer than others.”
—Jaeuhl Carthalion, Juniper Order Advocate

2/2

Illustrated by Rob Alexander

Standard
Alchemy
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Modern
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Fyndhorn Druid (Alliances #90b)

Fyndhorn Druid {2}{G}

Creature — Elf Druid

When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.

“Honor those who honor Fyndhorn above themselves.”
—Kolbjörn, High Honored Druid

2/2

Illustrated by Rob Alexander

Standard
Alchemy
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Modern
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Gargantuan Gorilla (Alliances #91)

Gargantuan Gorilla {4}{G}{G}{G}

Creature — Ape

At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don’t sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you.

{T}: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.

7/7

Illustrated by Greg Simanson

Part of the Reserved List

Standard
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Gift of the Woods (Alliances #92a)

Gift of the Woods {G}

Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.

Illustrated by Susan Van Camp

Standard
Alchemy
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Modern
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Timeless
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Pauper
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Penny