21 – 40 of 68 cards where the name includes “power”

Plea for Power (Vintage Masters #87)

Plea for Power {3}{U}

Sorcery

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

Illustrated by John Severin Brassell

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
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Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Power Armor (Duel Decks: Phyrexia vs. the Coalition #62)

Power Armor {4}

Artifact

Domain{3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

“Great peril demands formidable weaponry.”
—Urza

Illustrated by Doug Chaffee

Standard
Alchemy
Pioneer
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Modern
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Timeless
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Pauper
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Power Artifact (Masters Edition IV #57)

Power Artifact {U}{U}

Enchantment — Aura

Enchant artifact

Enchanted artifact’s activated abilities cost {2} less to activate. This effect can’t reduce the mana in that cost to less than one mana.

Illustrated by Douglas Shuler

Part of the Reserved List

Standard
Alchemy
Pioneer
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Modern
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Power Conduit (New Capenna Commander #376)

Power Conduit {2}

Artifact

{T}, Remove a counter from a permanent you control: Choose one —

• Put a charge counter on target artifact.

• Put a +1/+1 counter on target creature.

Never content, vedalken artificers continually tinker with their creations.

Illustrated by Todd Lockwood

Standard
Alchemy
Pioneer
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Modern
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Brawl
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Pauper
Oathbreaker
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Power Depot (Modern Horizons 2 #251)

Power Depot

Artifact Land

Power Depot enters the battlefield tapped.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Modular 1

Illustrated by James Paick

Standard
Alchemy
Pioneer
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Modern
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Brawl
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Timeless
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Pauper
Oathbreaker
Penny
Power Fist (Fallout #81)

Power Fist {1}{G}

Artifact — Equipment

Equipped creature has trample and “Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.”

Equip {2}

A fist fight will leave a bruise. A power fist fight will leave a crater.

Illustrated by Campbell White

Standard
Alchemy
Pioneer
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Modern
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Pauper
Oathbreaker
Penny
Power Leak (Fourth Edition #92)

Power Leak {1}{U}

Enchantment — Aura

Enchant enchantment

At the beginning of the upkeep of enchanted enchantment’s controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Illustrated by Drew Tucker

Standard
Alchemy
Pioneer
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Modern
Historic
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Brawl
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Oathbreaker
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Powerleech (Antiquities #34)

Powerleech {G}{G}

Enchantment

Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact’s ability without {T} in its activation cost, you gain 1 life.

The Forest of Argoth has developed a resistance to mechanical intrusion.

Illustrated by Christopher Rush

Part of the Reserved List

Standard
Alchemy
Pioneer
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Power Matrix (Mercadian Masques #309)

Power Matrix {4}

Artifact

{T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.

As he repaired the ship’s planeswalking engine, Karn saw for the first time how he could catalyze the Weatherlight‘s evolution.

Illustrated by Alan Pollack

Standard
Alchemy
Pioneer
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Modern
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Power of Fire (Conspiracy #150)

Power of Fire {1}{R}

Enchantment — Aura

Enchant creature

Enchanted creature has “{T}: This creature deals 1 damage to any target.”

The cinders believe their flame was stolen by one they call the Extinguisher. All who now wield fire draw their desperate wrath.

Illustrated by Trevor Hairsine

Standard
Alchemy
Pioneer
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Modern
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Power of Persuasion (Adventures in the Forgotten Realms #67)

Power of Persuasion {2}{U}

Sorcery

Choose target creature an opponent controls, then roll a d20.

1—9 | Return it to its owner’s hand.

10—19 | Its owner puts it on the top or bottom of their library.

20 | Gain control of it until the end of your next turn.

Illustrated by Brian Valeza

Standard
Alchemy
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Power of Persuasion // Ettin (Adventures in the Forgotten Realms Art Series #13)
Power of Persuasion // Ettin (Adventures in the Forgotten Realms Art Series #13)

Power of Persuasion

Card

Ettin

Card

Illustrated by Brian Valeza

Not Legal This card is memorabilia and not legal for play.

Power Plant Worker (The Brothers' War #241)

Power Plant Worker {5}

Artifact Creature — Assembly-Worker

{3}: Power Plant Worker gets +2/+2 until end of turn. If you control creatures named Mine Worker and Tower Worker, put two +1/+1 counters on Power Plant Worker instead. Activate only once each turn.

Mechanical workers toiled away, tirelessly fueling the impossible.

4/4

Illustrated by Aaron Miller

Standard
Alchemy
Pioneer
Explorer
Modern
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Penny
Power Play (Conspiracy #8)

Power Play

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.

Watermark: Conspiracy Seal

Illustrated by Matt Stewart

Standard
Alchemy
Pioneer
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Modern
Historic
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Banned
Brawl
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Banned
Timeless
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Banned
Pauper
Oathbreaker
Banned
Penny
Power Sink (Vintage Masters #88)

Power Sink {X}{U}

Instant

Counter target spell unless its controller pays {X}. If that player doesn’t, they tap all lands with mana abilities they control and lose all unspent mana.

Illustrated by Andrew Robinson

Standard
Alchemy
Pioneer
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Modern
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Brawl
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Powerstone Engineer (The Brothers' War #20)

Powerstone Engineer {1}{W}

Creature — Human Artificer

When Powerstone Engineer dies, create a tapped Powerstone token. (It’s an artifact with “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”)

“Well there’s your problem—resonance leak lowering output by thirty percent. I can patch that up.”

2/1

Illustrated by Scott Murphy

Standard
Alchemy
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Powerstone Engineer // Powerstone Engineer (The Brothers' War Art Series #2)
Powerstone Engineer // Powerstone Engineer (The Brothers' War Art Series #2)

Powerstone Engineer

Card

Powerstone Engineer

Card

Illustrated by Scott Murphy

Not Legal This card is memorabilia and not legal for play.

Powerstone Fracture (The Brothers' War #112)

Powerstone Fracture {1}{B}

Sorcery

As an additional cost to cast this spell, sacrifice an artifact or creature.

Destroy target creature or planeswalker.

“Move! When the powerstone blows, that behemoth will be nothing but a hole in the ground.”
—Ashnod, to Hajar

Illustrated by Campbell White

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Timeless
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Pauper
Oathbreaker
Penny
Powerstone Minefield (Apocalypse #115)

Powerstone Minefield {2}{R}{W}

Enchantment

Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.

“We have fought this far and lost too much. We will not turn back.”
—Grizzlegom

Illustrated by Greg Hildebrandt & Tim Hildebrandt

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny