21 – 40 of 14,549 cards where it’s legal in Penny Dreadful

Abuelo's Awakening (The Lost Caverns of Ixalan #1)

Abuelo's Awakening {X}{3}{W}

Sorcery

Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It’s a 1/1 Spirit creature with flying in addition to its other types.

Quintorius touched the old poncho he’d found. A rush of magic condensed into an Echo, and wise Abuelo stepped forth.

DailyMTG Story Spotlight

Illustrated by Eelis Kyttanen

Standard
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Abuna Acolyte (Scars of Mirrodin #1)

Abuna Acolyte {1}{W}

Creature — Cat Cleric

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

“You can break nothing I cannot mend.”

1/1

Watermark: Mirran

Illustrated by Igor Kieryluk

Standard
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Abuna's Chant (Fifth Dawn #1)

Abuna's Chant {3}{W}

Instant

Choose one —

• You gain 5 life.

• Prevent the next 5 damage that would be dealt to target creature this turn.

Entwine {2} (Choose both if you pay the entwine cost.)

Illustrated by John Matson

Standard
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Abundance (Commander Masters #884)

Abundance {2}{G}{G}

Enchantment

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Illustrated by Rebecca Guay

Standard
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Abyssal Gorestalker (The Lost Caverns of Ixalan #87)

Abyssal Gorestalker {4}{B}{B}

Creature — Horror

When Abyssal Gorestalker enters the battlefield, each player sacrifices two creatures.

Its kin once overran entire civilizations, but they tore each other to pieces in their unending hunger. Now only it remains.

6/6

Illustrated by Maxime Minard

Standard
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Abyssal Horror (Seventh Edition #115)

Abyssal Horror {4}{B}{B}

Creature — Horror

Flying

When Abyssal Horror enters the battlefield, target player discards two cards.

“I dreamt of it once. Now I fear it dreams of me.”
—Tolarian scholar

2/2

Illustrated by Daren Bader

Standard
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Abyssal Nocturnus (Guildpact #43)

Abyssal Nocturnus {1}{B}{B}

Creature — Horror

Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can’t be blocked except by artifact creatures and/or black creatures.)

“I fear to keep an open mind, for there are those who would use it as a door to my soul.”
—Voka Schlak, Mauzam Asylum inmate, diary

2/2

Illustrated by Jon Foster

Standard
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Abyssal Persecutor (Iconic Masters #78)

Abyssal Persecutor {2}{B}{B}

Creature — Demon

Flying, trample

You can’t win the game and your opponents can’t lose the game.

His slaves crave death more than they desire freedom. He denies them both.

6/6

Illustrated by Chippy

Standard
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Abyssal Specter (Modern Masters 2017 #59)

Abyssal Specter {2}{B}{B}

Creature — Specter

Flying

Whenever Abyssal Specter deals damage to a player, that player discards a card.

It rides to a chorus of whispers that are more felt than heard.

2/3

Illustrated by Daarken

Standard
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Abzan Advantage (Fate Reforged #2)

Abzan Advantage {1}{W}

Instant

Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

“To survive, you must seize every opportunity.”
—Daghatar the Adamant

Watermark: Abzan

Illustrated by Winona Nelson

Standard
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Abzan Ascendancy (Double Masters 2022 #165)

Abzan Ascendancy {W}{B}{G}

Enchantment

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.

Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.

Illustrated by Mark Winters

Standard
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Abzan Banner (Khans of Tarkir #215)

Abzan Banner {3}

Artifact

{T}: Add {W}, {B}, or {G}.

{W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card.

Stone to endure, roots to remember.

Watermark: Abzan

Illustrated by Daniel Ljunggren

Standard
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Abzan Battle Priest (March of the Machine Commander #164)

Abzan Battle Priest {3}{W}

Creature — Human Cleric

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has lifelink.

“Wherever I walk, the ancestors walk too.”

3/2

Illustrated by Chris Rahn

Standard
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Abzan Beastmaster (Fate Reforged #119)

Abzan Beastmaster {2}{G}

Creature — Dog Shaman

At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.

His beasts move the great siege towers of the Abzan across the endless sands.

2/1

Watermark: Abzan

Illustrated by Winona Nelson

Standard
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Abzan Guide (Khans of Tarkir #162)

Abzan Guide {3}{W}{B}{G}

Creature — Human Warrior

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

“These roads are desolate and changeable. Follow me, or die in the wastes.”

4/4

Watermark: Abzan

Illustrated by Steve Prescott

Standard
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Abzan Runemark (Fate Reforged #3)

Abzan Runemark {2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has vigilance as long as you control a black or green permanent.

Watermark: Abzan

Illustrated by James Ryman

Standard
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Abzan Skycaptain (Fate Reforged #4)

Abzan Skycaptain {3}{W}

Creature — Bird Soldier

Flying

When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

“A tempest is coming. Turn your faces toward the wind!”

2/2

Watermark: Abzan

Illustrated by Matt Stewart

Standard
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Academic Probation (Strixhaven: School of Mages #7)

Academic Probation {1}{W}

Sorcery — Lesson

Choose one —

• Choose a nonland card name. Opponents can’t cast spells with the chosen name until your next turn.

• Choose target nonland permanent. Until your next turn, it can’t attack or block, and its activated abilities can’t be activated.

Illustrated by Cristi Balanescu

Standard
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Academy Drake (Dominaria #40)

Academy Drake {2}{U}

Creature — Drake

Kicker {4} (You may pay an additional {4} as you cast this spell.)

Flying

If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.

2/2

Illustrated by Svetlin Velinov

Standard
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Academy Elite (Commander 2016 #81)

Academy Elite {3}{U}

Creature — Human Wizard

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.

{2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.

0/0

Illustrated by Volkan Baǵa

Standard
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