21 – 40 of 264 cards where the set is “isd”

Bloodline Keeper // Lord of Lineage (Innistrad #90)
Bloodline Keeper // Lord of Lineage (Innistrad #90)

Bloodline Keeper {2}{B}{B}

Creature — Vampire

Flying

{T}: Create a 2/2 black Vampire creature token with flying.

{B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires.

3/3

Lord of Lineage

Color Indicator: Black Creature — Vampire

Flying

Other Vampire creatures you control get +2/+2.

{T}: Create a 2/2 black Vampire creature token with flying.

5/5

Illustrated by Jason Chan

Standard
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Bonds of Faith (Innistrad #5)

Bonds of Faith {1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 as long as it’s a Human. Otherwise, it can’t attack or block.

“What cannot be destroyed will be bound.”
—Oath of Avacyn

Illustrated by Steve Argyle

Standard
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Boneyard Wurm (Innistrad #171)

Boneyard Wurm {1}{G}

Creature — Wurm

Boneyard Wurm’s power and toughness are each equal to the number of creature cards in your graveyard.

The only thing it likes more than discovering a pit of bones is adding to it.

*/*

Illustrated by Jaime Jones

Standard
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Brain Weevil (Innistrad #91)

Brain Weevil {3}{B}

Creature — Insect

Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Sacrifice Brain Weevil: Target player discards two cards. Activate only as a sorcery.

1/1

Illustrated by Anthony Jones

Standard
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Bramblecrush (Innistrad #172)

Bramblecrush {2}{G}{G}

Sorcery

Destroy target noncreature permanent.

“Civilization is fertilizer.”
—Garruk Wildspeaker

Illustrated by Drew Baker

Standard
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Brimstone Volley (Innistrad #132)

Brimstone Volley {2}{R}

Instant

Brimstone Volley deals 3 damage to any target.

Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.

Illustrated by Eytan Zana

Standard
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Bump in the Night (Innistrad #92)

Bump in the Night {B}

Sorcery

Target opponent loses 3 life.

Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

It’s not just the wind. It’s not all in your head. And it’s definitely something to worry about.

Illustrated by Kev Walker

Standard
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Burning Vengeance (Innistrad #133)

Burning Vengeance {2}{R}

Enchantment

Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target.

Mist is the geists’ sorrow. Wind is their pain. Fire is their vengeance.

Illustrated by Raymond Swanland

Standard
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Butcher's Cleaver (Innistrad #217)

Butcher's Cleaver {3}

Artifact — Equipment

Equipped creature gets +3/+0.

As long as equipped creature is a Human, it has lifelink.

Equip {3}

Outside the safety of Thraben, there is little distinction between tool and weapon.

Illustrated by Jason Felix

Standard
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Cackling Counterpart (Innistrad #46)

Cackling Counterpart {1}{U}{U}

Instant

Create a token that’s a copy of target creature you control.

Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illustrated by David Rapoza

Standard
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Caravan Vigil (Innistrad #173)

Caravan Vigil {G}

Sorcery

Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.

Illustrated by Drew Baker

Standard
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Cellar Door (Innistrad #218)

Cellar Door {2}

Artifact

{3}, {T}: Target player puts the bottom card of their library into their graveyard. If it’s a creature card, you create a 2/2 black Zombie creature token.

As if anyone needed another reason to avoid dark, dank cellars.

Illustrated by Rob Alexander

Standard
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Champion of the Parish (Innistrad #6)

Champion of the Parish {W}

Creature — Human Soldier

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.

“I stand for every cobbler, tanner, and fool in this town—and they stand for me.”

1/1

Illustrated by Svetlin Velinov

Standard
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Chapel Geist (Innistrad #7)

Chapel Geist {1}{W}{W}

Creature — Spirit

Flying

Death has bound it with chains of past regrets. Forever it searches for atonement, each kindness removing a single link.

2/3

Illustrated by Peter Mohrbacher

Standard
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Charmbreaker Devils (Innistrad #134)

Charmbreaker Devils {5}{R}

Creature — Devil

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

4/4

Illustrated by Dan Murayama Scott

Standard
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Civilized Scholar // Homicidal Brute (Innistrad #47)
Civilized Scholar // Homicidal Brute (Innistrad #47)

Civilized Scholar {2}{U}

Creature — Human Advisor

{T}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.

“Me, angry? Of course not. Thanks to my research, I’m above such petty emotions now.”

0/1

Homicidal Brute

Color Indicator: Red Creature — Human Mutant

At the beginning of your end step, if Homicidal Brute didn’t attack this turn, tap Homicidal Brute, then transform it.

For a moment his basest desires run free, unshackled by reason or conscience.

5/1

Illustrated by Michael C. Hayes

Standard
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Claustrophobia (Innistrad #48)

Claustrophobia {1}{U}{U}

Enchantment — Aura

Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn’t untap during its controller’s untap step.

Six feet of earth muffled his cries.

Illustrated by Ryan Pancoast

Standard
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Clifftop Retreat (Innistrad #238)

Clifftop Retreat

Land

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

{T}: Add {R} or {W}.

Where cathars learn to fight not only demons and vampires, but ignorance as well.

Illustrated by John Avon

Standard
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Cloistered Youth // Unholy Fiend (Innistrad #8)
Cloistered Youth // Unholy Fiend (Innistrad #8)

Cloistered Youth {1}{W}

Creature — Human

At the beginning of your upkeep, you may transform Cloistered Youth.

“I heard her talking in her sleep—pleading, shrieking, snarling. It was not my daughter’s voice. That is not my daughter.”
—Ekatrin, elder of Hanweir

1/1

Unholy Fiend

Color Indicator: Black Creature — Horror

At the beginning of your end step, you lose 1 life.

The fiend tormented them by recounting the girl’s memories, as if some part of her remained inside that twisted shell.

3/3

Illustrated by Igor Kieryluk

Standard
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Cobbled Wings (Innistrad #219)

Cobbled Wings {2}

Artifact — Equipment

Equipped creature has flying.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

For the necro-alchemist, any puzzle can be solved with intelligence and harvested body parts.

Illustrated by Matt Stewart

Standard
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