221 – 240 of 277 cards where (the cards are split or the cards flip or the card types include “plane” or the card types include “phenomenon”)

Struggle // Survive (March of the Machine Commander #339)

Struggle {2}{R}

Instant

Struggle deals damage to target creature equal to the number of lands you control.

Survive {1}{G}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles their graveyard into their library.

Illustrated by Eric Deschamps

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Student of Elements // Tobita, Master of Winds (Champions of Kamigawa #93)

Student of Elements {1}{U}

Creature — Human Wizard

When Student of Elements has flying, flip it.

1/1

Tobita, Master of Winds

Legendary Creature — Human Wizard

Creatures you control have flying.

3/3

Illustrated by Ittoku

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Supply // Demand (Dissension #157)

Supply {X}{G}{W}

Sorcery

Create X 1/1 green Saproling creature tokens.

Demand {1}{W}{U}

Sorcery

Search your library for a multicolored card, reveal it, put it into your hand, then shuffle.

Watermark: Selesnya & Azorius

Illustrated by Daren Bader

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Takenuma (Planechase Anthology Planes #76)
Planechase

Takenuma

Plane — Kamigawa

Whenever a creature leaves the battlefield, its controller draws a card.

Whenever chaos ensues, return target creature you control to its owner’s hand.

Illustrated by Cliff Childs

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Talon Gates (Planechase Anthology Planes #77)
Planechase

Talon Gates

Plane — Dominaria

Any time you could cast a sorcery, you may exile a nonland card from your hand with X time counters on it, where X is its mana value. If the exiled card doesn’t have suspend, it gains suspend. (At the beginning of its owner’s upkeep, they remove a time counter. When the last is removed, the player may cast it without paying its mana cost. If it’s a creature, it has haste.)

Whenever chaos ensues, remove two time counters from each suspended card you own.

Illustrated by Chippy

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

TARDIS Bay (Doctor Who #601)
Planechase

TARDIS Bay

Plane — Gallifrey

The first spell you cast during each of your turns with mana value 2 or greater has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

When chaos ensues, gain control of target artifact. Then planeswalk.

Illustrated by Erikas Perl

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Tazeem (Planechase Anthology Planes #78)
Planechase

Tazeem

Plane — Zendikar

Creatures can’t block.

Whenever chaos ensues, draw a card for each land you control.

Illustrated by Vincent Proce

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Tember City (Planechase Anthology Planes #79)
Planechase

Tember City

Plane — Kinshala

Whenever a player taps a land for mana, Tember City deals 1 damage to that player.

Whenever chaos ensues, each other player sacrifices a nonland permanent.

Illustrated by Ben Thompson

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Temple of Atropos (Doctor Who #602)
Planechase

Temple of Atropos

Plane — Time

At the beginning of your postcombat main phase, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)

When chaos ensues, reverse the game’s turn order. Then planeswalk. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise.)

Illustrated by Daniel Correia

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Ten Wizards Mountain (March of the Machine Commander #66)

Ten Wizards Mountain

Plane — Shenmeng

Whenever you roll the planar die, put a +1/+1 counter on up to one target creature.

Whenever chaos ensues, creatures you control gain flying until end of turn.

Illustrated by Iris Compiet

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Aether Flues (March of the Machine Commander #139)

The Aether Flues

Plane — Iquatana

When you planeswalk to The Aether Flues and at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library.

Whenever chaos ensues, you may put a creature card from your hand onto the battlefield.

Illustrated by Jason A. Engle

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Caldaia (March of the Machine Commander #47)

The Caldaia

Plane — Capenna

Creature spells you cast from your hand have blitz {3}. (If you cast a spell for its blitz cost, it gains haste and “When this creature dies, draw a card.” Sacrifice it at the beginning of the next end step.)

Whenever chaos ensues, return target creature card from your graveyard to your hand.

Illustrated by Julian Kok Joon Wen

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Cave of Skulls (Doctor Who #573)
Planechase

The Cave of Skulls

Plane — Earth

Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card’s power on target creature. Scavenge only as a sorcery.)

Whenever chaos ensues, create two 1/1 white Warrior creature tokens.

Illustrated by Nino Is

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Cheetah Planet (Doctor Who #574)
Planechase

The Cheetah Planet

Plane — Outside Mutter's Spiral

When you planeswalk to The Cheetah Planet and at the beginning of your upkeep, put two +1/+1 counters on target non-Cat creature you control. It becomes a Cat in addition to its other types.

Whenever chaos ensues, all Cats gain provoke until end of turn. (Whenever a Cat attacks, its controller may have target creature defending player controls untap and block it if able.)

Illustrated by Andreas Rocha

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Dark Barony (Planechase Anthology Planes #19)
Planechase

The Dark Barony

Plane — Ulgrotha

Whenever a nonblack card is put into a player’s graveyard from anywhere, that player loses 1 life.

Whenever chaos ensues, each opponent discards a card.

Illustrated by Pete Venters

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Dining Car (Doctor Who #578)
Planechase

The Dining Car

Plane — Spacecraft

When you planeswalk to The Dining Car, each player creates a Food token.

Sixty-Six Seconds — At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate.

Whenever chaos ensues, activated abilities of artifact tokens you control cost {2} less to activate this turn.

Illustrated by Pablo Mendoza

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Doctor's Childhood Barn (Doctor Who #579)
Planechase

The Doctor's Childhood Barn

Plane — Gallifrey

Creatures enter the battlefield tapped.

Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can’t phase in for as long as The Doctor’s Childhood Barn remains face up. When a player planeswalks, those permanents phase in.

Illustrated by John Di Giovanni

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Doctor's Tomb (Doctor Who #580)
Planechase

The Doctor's Tomb

Plane — Trenzalore

If a creature would die, instead exile it and that creature’s controller loses 2 life.

Whenever chaos ensues, redistribute any number of players’ life totals. (Each of those players gets one life total back.)

Illustrated by Anato Finnstark

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Drum, Mining Facility (Doctor Who #581)
Planechase

The Drum, Mining Facility

Plane — Earth

Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn.

Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.)

Illustrated by Piotr Dura

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

The Eon Fog (Planechase Anthology Planes #22)
Planechase

The Eon Fog

Plane — Equilor

Players skip their untap steps.

Whenever chaos ensues, untap all permanents you control.

Illustrated by Jaime Jones

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.