The Drum, Mining Facility (Doctor Who #581)
Planechase

Le Drum, complexe minier

Plan : Terre

À chaque fois que vous lancez le dé planaire, les créatures que vous contrôlez gagnent +1/+1 et acquièrent la célérité jusqu'à la fin du tour.

À chaque fois que le chaos s'ensuit, terminez le tour. (Exilez tous les sorts et toutes les capacités de la pile. Le joueur dont c'est le tour se défausse de ses cartes jusqu'à sa taille de main maximum. Les blessures disparaissent et les effets « ce tour-ci » et « jusqu'à la fin du tour » se terminent.)

Illustrated by Piotr Dura

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Notes and Rules Information for Le Drum, complexe minier:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can't be countered. 2) If there are any attacking and blocking creatures, they're removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. 5) The cleanup step happens in its entirety. (2023-10-13)
  • If any triggered abilities do trigger during this process, they're put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn is over. (2023-10-13)
  • Though other spells and abilities that are exiled won't get a chance to resolve, they don't count as being countered. (2023-10-13)
  • Any "at the beginning of the next end step" triggered abilities won't get the chance to trigger that turn because the end step is skipped. Those abilities will trigger at the beginning of the end step of the next turn. (2023-10-13)