Fourmi pot-de-nectar du Kazandou {1}{G}
Créature : insecte
Toucheterre — À chaque fois qu'un terrain arrive sur le champ de bataille sous votre contrôle, vous gagnez 1 point de vie.
« Ses pattes avant en forme de faux sont essentielles à sa survie, parce que cette fourmi est délicieuse, et tous les habitants de Murasa le savent très bien. »
—Arhana, pistrappeuse du Kazandou
1/3
Illustrated by Simon Dominic
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Fourmi pot-de-nectar du Kazandou:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- A landfall ability triggers whenever a land enters the battlefield under your control for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control. (2020-09-25)
- A landfall ability doesn’t trigger if a permanent already on the battlefield becomes a land. (2020-09-25)
- Whenever a land enters the battlefield under your control, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. (2020-09-25)