Lavaball Trap {6}{R}{R}
Instant — Trap
If an opponent had two or more lands enter the battlefield under their control this turn, you may pay {3}{R}{R} rather than pay this spell’s mana cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
Illustrated by Zoltan Boros & Gabor Szikszai
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Lavaball Trap:
- You may ignore a Trap's alternative cost condition and simply cast it for its normal mana cost. This is true even if its alternative cost condition has been met. (2009-10-01)
- Casting a Trap by paying its alternative cost doesn't change its mana cost or mana value. The only difference is the cost you actually pay. (2009-10-01)
- Effects that increase or reduce the cost to cast a Trap will apply to whichever cost you chose to pay. (2009-10-01)
- You may target any two lands, not just ones that entered this turn. (2009-10-01)
- All creatures are dealt damage, not just ones controlled by the targeted lands' controller(s). (2009-10-01)
- If both targeted lands are illegal targets by the time Lavaball Trap resolves, the entire spell doesn't resolve. No creatures are dealt damage. (2009-10-01)