Circolo di Confinamento {1}{W}
Incantesimo
Quando il Circolo di Confinamento entra nel campo di battaglia, esilia una creatura bersaglio controllata da un avversario con valore di mana pari o inferiore a 3 finché il Circolo di Confinamento non lascia il campo di battaglia.
Ogniqualvolta un avversario lancia una magia Vampiro con lo stesso nome di una carta esiliata con il Circolo di Confinamento, guadagni 2 punti vita.
Illustrated by Dan Murayama Scott
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Circolo di Confinamento:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If Circle of Confinement leaves the battlefield before its enters-the-battlefield ability resolves, the target creature won't be exiled. (2021-11-19)
- Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled. (2021-11-19)
- If a token is exiled this way, it will cease to exist and won't return to the battlefield. (2021-11-19)