鮮血の錬金術 {2}{R}
エンチャント
鮮血の錬金術が戦場に出たとき、対戦相手1人につき1つの血・トークンを生成する。
あなたがコントロールしている血・トークンは、それらの他のタイプに加えて装備品であり、「装備しているクリーチャーは+2/+0の修整を受ける。」と装備{2}を持つ。
Illustrated by Caio Monteiro
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for 鮮血の錬金術:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Blood tokens stop being Equipment if Arterial Alchemy leaves the battlefield. If any of them are attached to creatures at that time, they become unattached. (2021-11-19)
- If you control more than one Arterial Alchemy, creatures equipped with Blood Equipment will get +2/+0 for each Arterial Alchemy. The equip cost is still {2}. (2021-11-19)
- If a Blood token is somehow both a creature and an Equipment, it can't be attached to a creature. (2021-11-19)