Arterial Alchemy (Crimson Vow Commander #61)

Blutalchemie {2}{R}

Verzauberung

Wenn die Blutalchemie ins Spiel kommt, erzeuge für jeden Gegner, den du hast, einen Blut-Spielstein.

Blut-Spielsteine, die du kontrollierst, sind zusätzlich zu ihren anderen Typen Ausrüstungen und haben „Die ausgerüstete Kreatur erhält +2/+0" und Ausrüsten {2}.

Illustrated by Caio Monteiro

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Blutalchemie:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Blood tokens stop being Equipment if Arterial Alchemy leaves the battlefield. If any of them are attached to creatures at that time, they become unattached. (2021-11-19)
  • If you control more than one Arterial Alchemy, creatures equipped with Blood Equipment will get +2/+0 for each Arterial Alchemy. The equip cost is still {2}. (2021-11-19)
  • If a Blood token is somehow both a creature and an Equipment, it can't be attached to a creature. (2021-11-19)