Alchimie artérielle {2}{R}
Enchantement
Quand l'Alchimie artérielle arrive sur le champ de bataille, créez un jeton Sang pour chaque adversaire que vous avez.
Les jetons Sang que vous contrôlez sont des équipements en plus de leurs autres types et ont « La créature équipée gagne +2/+0 » et équipement {2}.
Illustrated by Caio Monteiro
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Alchimie artérielle:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Blood tokens stop being Equipment if Arterial Alchemy leaves the battlefield. If any of them are attached to creatures at that time, they become unattached. (2021-11-19)
- If you control more than one Arterial Alchemy, creatures equipped with Blood Equipment will get +2/+0 for each Arterial Alchemy. The equip cost is still {2}. (2021-11-19)
- If a Blood token is somehow both a creature and an Equipment, it can't be attached to a creature. (2021-11-19)