Temporal Manipulation {3}{U}{U}

Sorcery

Take an extra turn after this one.

Doing something at the last minute isn’t so bad when you can make that minute last.

Illustrated by Franz Vohwinkel

Standard
Alchemy
Pioneer
Explorer
Modern
Brawl
Legacy
Historic
Vintage
Pauper
Commander
Penny
Notes and Rules Information for Temporal Manipulation:
  • If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved. (2004-10-04)