Temporal Manipulation {3}{U}{U}

Sorcery

Take an extra turn after this one.

Doing something at the last minute isn’t so bad when you can make that minute last.

Illustrated by Anson Maddocks

Standard
Brawl
Pioneer
Historic
Modern
Pauper
Legacy
Penny
Vintage
Commander
Notes and Rules Information for Temporal Manipulation:
  • If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved. (2004-10-04)