Idra Meccanica {5}
Creatura Artefatto — Idra
L'Idra Meccanica entra nel campo di battaglia con quattro segnalini +1/+1.
Ogniqualvolta l'Idra Meccanica attacca o blocca, rimuovi un segnalino +1/+1 da essa. Se lo fai, l'Idra Meccanica infligge 1 danno a un qualsiasi bersaglio.
{T}: Metti un segnalino +1/+1 sull'Idra Meccanica.
0/0
Illustrated by Daren Bader
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Idra Meccanica:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If Clockwork Hydra leaves the battlefield while its trigger is on the stack, you can't remove a +1/+1 counter from it, so it won't deal damage. (2021-03-19)
- If the chosen target is an illegal target by the time Clockwork Hydra's triggered ability tries to resolve, the ability doesn't resolve. You don't remove a counter from Clockwork Hydra. (2021-03-19)