Clockwork Hydra (Time Spiral #253)

Idra Meccanica {5}

Creatura Artefatto — Idra

L'Idra Meccanica entra in gioco con quattro segnalini +1/+1 su di essa.

Ogniqualvolta l'Idra Meccanica attacca o blocca, rimuovi un segnalino +1/+1 da essa. Se lo fai, l'Idra Meccanica infligge 1 danno a una creatura o a un giocatore bersaglio.

{T}: Metti un segnalino +1/+1 sull'Idra Meccanica.

0/0

Illustrated by Daren Bader

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Idra Meccanica:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If Clockwork Hydra leaves the battlefield while its trigger is on the stack, you can't remove a +1/+1 counter from it, so it won't deal damage. (2021-03-19)
  • If the chosen target is an illegal target by the time Clockwork Hydra's triggered ability tries to resolve, the ability doesn't resolve. You don't remove a counter from Clockwork Hydra. (2021-03-19)