Auramantes perdidos {2}{W}{W}
Criatura — Hechicero humano
Desmaterializarse 3. (Esta criatura entra al campo de batalla con tres contadores de tiempo sobre ella. Al comienzo de tu mantenimiento, remueve un contador de tiempo de ella. Cuando sea removido el último, sacrifícala.)
Cuando los Auramantes perdidos mueran, si no tenían contadores de tiempo sobre ellos, puedes buscar en tu biblioteca una carta de encantamiento, ponerla en el campo de batalla y luego barajar tu biblioteca.
3/3
Illustrated by Brandon Kitkouski
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Auramantes perdidos:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone. (2021-03-19)