Hidra Mecânica {5}
Criatura Artefato — Hidra
Hidra Mecânica entra em jogo com quatro marcadores +1/+1 sobre ela.
Toda vez que Hidra Mecânica atacar ou bloquear, remova um marcador +1/+1 dela. Se o fizer, Hidra Mecânica causará 1 ponto de dano à criatura alvo ou ao jogador alvo.
{T}: Coloque um marcador +1/+1 sobre Hidra Mecânica.
0/0
Illustrated by Daren Bader
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Hidra Mecânica:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If Clockwork Hydra leaves the battlefield while its trigger is on the stack, you can't remove a +1/+1 counter from it, so it won't deal damage. (2021-03-19)
- If the chosen target is an illegal target by the time Clockwork Hydra's triggered ability tries to resolve, the ability doesn't resolve. You don't remove a counter from Clockwork Hydra. (2021-03-19)