Bookwurm (Strixhaven: School of Mages #123)

Bookwurm {7}{G}

Creature — Wurm

Trample

When Bookwurm enters the battlefield, you gain 3 life and draw a card.

{2}{G}: Put Bookwurm from your graveyard into your library third from the top.

It takes “devouring a book in one sitting” to a frightening extreme.

7/7

Illustrated by Wayne Reynolds

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Bookwurm:
  • If Bookwurm is removed from your graveyard in response to its last ability, it won’t be put into your library. (2021-04-16)
  • If you have zero or one card left in your library when Bookwurm’s last ability resolves, it is put on the bottom of your library. (2021-04-16)