Sfinge Argentea {2}{U}{U}
Creatura — Sfinge
Volare
Metallurgia — {U}: Esilia la Sfinge Argentea. Rimettila sul campo di battaglia sotto il tuo controllo all'inizio della prossima sottofase finale. Attiva questa abilità solo se controlli tre o più artefatti.
Un magnifico miraggio, un sogno di ali e argento.
4/3
Watermark: Mirran
Illustrated by Chris Rahn
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Sfinge Argentea:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If you activate Argent Sphinx’s metalcraft ability, Argent Sphinx will return to the battlefield at the beginning of the next end step no matter how many artifacts you control at that time. (2011-01-01)
- If you activate Argent Sphinx’s metalcraft ability during a turn’s end step, Argent Sphinx will return to the battlefield at the beginning of the following turn’s end step. (2011-01-01)
- If you control an Argent Sphinx owned by another player and activate its ability, Argent Sphinx will return to the battlefield under your control at the beginning of the next end step. You’ll retain control of it indefinitely. (2011-01-01)