Sphinx d'argent {2}{U}{U}
Créature : sphinx
Vol
Art des métaux — {U} : Exilez le Sphinx d'argent. Renvoyez-le sur le champ de bataille sous votre contrôle au début de la prochaine étape de fin. N'activez cette capacité que si vous contrôlez au moins trois artefacts.
Un grand mirage, un rêve d'ailes et d'argent.
4/3
Watermark: Mirran
Illustrated by Chris Rahn
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Sphinx d'argent:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If you activate Argent Sphinx’s metalcraft ability, Argent Sphinx will return to the battlefield at the beginning of the next end step no matter how many artifacts you control at that time. (2011-01-01)
- If you activate Argent Sphinx’s metalcraft ability during a turn’s end step, Argent Sphinx will return to the battlefield at the beginning of the following turn’s end step. (2011-01-01)
- If you control an Argent Sphinx owned by another player and activate its ability, Argent Sphinx will return to the battlefield under your control at the beginning of the next end step. You’ll retain control of it indefinitely. (2011-01-01)