Argent Sphinx (Scars of Mirrodin #28)

Silberne Sphinx {2}{U}{U}

Kreatur — Sphinx

Fliegend

Metallkunst — {U}: Schicke die Silberne Sphinx ins Exil. Bringe sie unter deiner Kontrolle zu Beginn des nächsten Endsegments ins Spiel zurück. Aktiviere diese Fähigkeit nur, falls du drei oder mehr Artefakte kontrollierst.

Ein wundersames Trugbild, ein Traum aus Flügeln und Silber.

4/3

Watermark: Mirran

Illustrated by Chris Rahn

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Silberne Sphinx:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If you activate Argent Sphinx’s metalcraft ability, Argent Sphinx will return to the battlefield at the beginning of the next end step no matter how many artifacts you control at that time. (2011-01-01)
  • If you activate Argent Sphinx’s metalcraft ability during a turn’s end step, Argent Sphinx will return to the battlefield at the beginning of the following turn’s end step. (2011-01-01)
  • If you control an Argent Sphinx owned by another player and activate its ability, Argent Sphinx will return to the battlefield under your control at the beginning of the next end step. You’ll retain control of it indefinitely. (2011-01-01)