쥐도 새도 모르게 {2}{B}
부여마법
당신이 조종하는 생물들은 은폐를 가진다. (그 생물들은 더 높은 공격력을 가진 생물들에게 방어될 수 없다.)
{4}{W}: 당신이 조종하는 생물들은 턴종료까지 +1/+1을 받는다.
적이 이미 내부에 침투한 후에는 문을 잠가봤자 아무 소용이 없다.
Illustrated by David Gaillet
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Toolbox
Buy This Card
Notes and Rules Information for 쥐도 새도 모르게:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- Skulk matters only as blockers are chosen. Modifying either creature’s power after blockers are chosen won’t cause the attacking creature to become unblocked. (2016-04-08)
- If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won’t be blocked, but it won’t deal combat damage and won’t trigger any abilities that trigger when combat damage is dealt. (2016-04-08)