Behind the Scenes (Shadows over Innistrad #100)

쥐도 새도 모르게 {2}{B}

부여마법

당신이 조종하는 생물들은 은폐를 가진다. (그 생물들은 더 높은 공격력을 가진 생물들에게 방어될 수 없다.)

{4}{W}: 당신이 조종하는 생물들은 턴종료까지 +1/+1을 받는다.

적이 이미 내부에 침투한 후에는 문을 잠가봤자 아무 소용이 없다.

Illustrated by David Gaillet

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 쥐도 새도 모르게:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Skulk matters only as blockers are chosen. Modifying either creature’s power after blockers are chosen won’t cause the attacking creature to become unblocked. (2016-04-08)
  • If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won’t be blocked, but it won’t deal combat damage and won’t trigger any abilities that trigger when combat damage is dealt. (2016-04-08)