Sedge Sliver {2}{R}
Creature — Sliver
All Sliver creatures have “This creature gets +1/+1 as long as you control a Swamp.”
All Slivers have “{B}: Regenerate this permanent.” (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
“There’s just one. I’ll finish it in a single blow.
—Mercenary en-Vec, last words
2/2
Illustrated by Richard Kane Ferguson
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Toolbox
Notes and Rules Information for Sedge Sliver:
- Abilities that Slivers grant, as well as power/toughness boosts, are cumulative. However, for some abilities, like flying, having more than one instance of the ability doesn't provide any additional benefit. (2013-07-01)
- If the creature type of a Sliver changes so it's no longer a Sliver, it will no longer be affected by its own ability. Its ability will continue to affect other Sliver creatures. (2013-07-01)
- Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a Sliver may become lethal if Sedge Sliver leaves the battlefield during that turn. (2021-03-19)