Leech Bonder (Shadowmoor #43)

Attacheur de sangsues {2}{U}

Créature : ondin et soldat

L'Attacheur de sangsues arrive en jeu avec deux marqueurs -1/-1 sur lui.

{U}, {Q} : Déplacez un marqueur de la créature ciblée sur une autre créature ciblée. ({Q} est le symbole de dégagement.)

Certains ne connaissent pas son visage, mais ses petits familiers sont révélateurs.

3/3

Illustrated by E. M. Gist

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Attacheur de sangsues:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If the permanent is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost. (2008-05-01)
  • If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste. (2008-05-01)
  • When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.) (2008-05-01)
  • Leech Bonder’s activated ability can move any kind of counter, not just a -1/-1 counter. It can target any two creatures, whether they have counters on them or not. (2008-05-01)
  • This effect may result in a useless counter being placed on a creature. For example, if an age counter is moved from a creature with cumulative upkeep to a creature without cumulative upkeep, it will have no effect on the new creature. (2008-05-01)
  • If either one of the target creatures becomes an illegal target (because it left the battlefield or for any other reason), the counter doesn’t move. If both targets become illegal, the ability doesn’t resolve. (2008-05-01)